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Game balance and changes

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Cykros

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Base EXP rates increased
  • Default Server EXP rate is 100
  • Our server EXP rate was 400
  • Now the server EXP rate is 500
  • The bonus EXP (from floating rates) is increased from 3% for each 5 players online to 5% for each 5 players online.
  • Obtained AXP adjusted to the new EXP rates
Items sell price to NPC
  • As said in the previous patch we will continue to lower bit by bit the alz obtained from selling items to NPC until we reduce the ALZ inflation in the server
  • Reduced ALZ amount from items again
Configuration changes
  • Minimum level to access the Auction House set to 130
  • Minimum level to open a personal shop set to 130
  • Minimum level to use the loud channel set to 140
  • Minimum level to use the trade channel set to 140
  • Minimum level to use the search or create party set to 110
  • All Channels capacity increased with 10 slots. This change does not include the Mission War Channels
  • Channel 6 closed. If player base will continue to increase we will open it again at a later time.
  • Channel 4 becomes a WAR channel type
  • Channel 5 becomes a PK channel type
  • Channel 1 (Trade) maximum personal shops allowed set to 50, so we don't get in the point where channel is full of shops only and players cant enter to buy
Mission War changes
  • Dancing in Mission War does not charge your SP anymore
  • In Combo skill player can miss, the defense and attack rate will work and players will be able to avoid attacks. This setting is in testing mode, depending if the players like it or not we will decide if we keep it or not.
 
Last edited:
With this patch we will also start a mini event, so make sure you check YUL for full details of the event!
 
In Combo skill player can miss, the defense and attack rate will work and players will be able to avoid attacks. This setting is in testing mode, depending if the players like it or not we will decide if we keep it or not.
really ? hmm
 
in combo there should be no miss on mobs or on other players is a guaranteed hit. that is since the came started .
 
You can probably use the dash and fade to break thier combo...

and if you will try to make that changes, You should also consider the "block" or "miss" that you are saying in bm3 during its synergy cycle
 
Invasion ≠ defense rate (block).. I don't think it is a good idea. With this game's equipment providing that amount of invasion, one can capitalize evasion as a form of defense; But if every1 does it, then both side will see "misses" in any form of atk, whether in bm1,2,3, or combo. This will result in a stand still.. combo is a special feature of this game and as such should be encouraged by "no miss" bonus..

+ You gotta have something to overcome invasion. If all forms of atk through bm1,2,3, combo are ineffective against invasion, then invasion becomes an ultimate form of defense, no weakness = no balance
 
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Mission War change
  • In Combo skill player can miss, the defense and attack rate will work and players will be able to avoid attacks. This setting is in testing mode, depending if the players like it or not we will decide if we keep it or not.
Testing mode already done? Cause lot of people dont like that combo missed update. How to kill a character with damage absorb buff +evasion potion lvl4 90% (evade) +combo missed? So annoying 5/10 missed when u used combo.
 
Invasion ≠ defense rate (block).. I don't think it is a good idea. With this game's equipment providing that amount of invasion, one can capitalize evasion as a form of defense; But if every1 does it, then both side will see "misses" in any form of atk, whether in bm1,2,3, or combo. This will result in a stand still.. combo is a special feature of this game and as such should be encouraged by "no miss" bonus..

+ You gotta have something to overcome invasion. If all forms of atk through bm1,2,3, combo are ineffective against invasion, then invasion becomes an ultimate form of defense, no weakness = no balance
Good point
 
Base EXP rates increased
  • Default Server EXP rate is 100
  • Our server EXP rate was 400
  • Now the server EXP rate is 500
  • The bonus EXP (from floating rates) is increased from 3% for each 5 players online to 5% for each 5 players online.
  • Obtained AXP adjusted to the new EXP rates
Items sell price to NPC
  • As said in the previous patch we will continue to lower bit by bit the alz obtained from selling items to NPC until we reduce the ALZ inflation in the server
  • Reduced ALZ amount from items again
Configuration changes
  • Minimum level to access the Auction House set to 130
  • Minimum level to open a personal shop set to 130
  • Minimum level to use the loud channel set to 140
  • Minimum level to use the trade channel set to 140
  • Minimum level to use the search or create party set to 110
  • All Channels capacity increased with 10 slots. This change does not include the Mission War Channels
  • Channel 6 closed. If player base will continue to increase we will open it again at a later time.
  • Channel 4 becomes a WAR channel type
  • Channel 5 becomes a PK channel type
  • Channel 1 (Trade) maximum personal shops allowed set to 50, so we don't get in the point where channel is full of shops only and players cant enter to buy
Mission War changes
  • Dancing in Mission War does not charge your SP anymore
  • In Combo skill player can miss, the defense and attack rate will work and players will be able to avoid attacks. This setting is in testing mode, depending if the players like it or not we will decide if we keep it or not.
Made 300 ap while leveling up from 196 to 197 , too little ap....
 
Base EXP rates increased
  • Default Server EXP rate is 100
  • Our server EXP rate was 400
  • Now the server EXP rate is 500
  • The bonus EXP (from floating rates) is increased from 3% for each 5 players online to 5% for each 5 players online.
  • Obtained AXP adjusted to the new EXP rates
Items sell price to NPC
  • As said in the previous patch we will continue to lower bit by bit the alz obtained from selling items to NPC until we reduce the ALZ inflation in the server
  • Reduced ALZ amount from items again
Configuration changes
  • Minimum level to access the Auction House set to 130
  • Minimum level to open a personal shop set to 130
  • Minimum level to use the loud channel set to 140
  • Minimum level to use the trade channel set to 140
  • Minimum level to use the search or create party set to 110
  • All Channels capacity increased with 10 slots. This change does not include the Mission War Channels
  • Channel 6 closed. If player base will continue to increase we will open it again at a later time.
  • Channel 4 becomes a WAR channel type
  • Channel 5 becomes a PK channel type
  • Channel 1 (Trade) maximum personal shops allowed set to 50, so we don't get in the point where channel is full of shops only and players cant enter to buy
Mission War changes
  • Dancing in Mission War does not charge your SP anymore
  • In Combo skill player can miss, the defense and attack rate will work and players will be able to avoid attacks. This setting is in testing mode, depending if the players like it or not
Base EXP rates increased
  • Default Server EXP rate is 100
  • Our server EXP rate was 400
  • Now the server EXP rate is 500
  • The bonus EXP (from floating rates) is increased from 3% for each 5 players online to 5% for each 5 players online.
  • Obtained AXP adjusted to the new EXP rates
Items sell price to NPC
  • As said in the previous patch we will continue to lower bit by bit the alz obtained from selling items to NPC until we reduce the ALZ inflation in the server
  • Reduced ALZ amount from items again
Configuration changes
  • Minimum level to access the Auction House set to 130
  • Minimum level to open a personal shop set to 130
  • Minimum level to use the loud channel set to 140
  • Minimum level to use the trade channel set to 140
  • Minimum level to use the search or create party set to 110
  • All Channels capacity increased with 10 slots. This change does not include the Mission War Channels
  • Channel 6 closed. If player base will continue to increase we will open it again at a later time.
  • Channel 4 becomes a WAR channel type
  • Channel 5 becomes a PK channel type
  • Channel 1 (Trade) maximum personal shops allowed set to 50, so we don't get in the point where channel is full of shops only and players cant enter to buy
Mission War changes
  • Dancing in Mission War does not charge your SP anymore
  • In Combo skill player can miss, the defense and attack rate will work and players will be able to avoid attacks. This setting is in testing mode, depending if the players like it or not we will decide if we keep it or not.
U need to fix Wizard bm2 , when turn on BM2 after 13sec everytime disconnect ,
 
in official they made attack rate/defense rate/ evasion stats useful we should too
imo


I understand you guys are still adjusting stuff,but doesn't official have plenty of stuff to counteract block or miss by accuracy stat? right now we still uses ep8 client defo, not a good idea, unless you guys would find a way to make 50k att rate and or def rate... In fact they only works most of the time with evasion set and FORCE ARCHER's quick move skill (in official)...

My feedback since yesterday war is as follows:
Not fun, because it removes the FREESTYLE aspect of the game tbh... why would I be bothered using combo/bm1 that only miss the whole time when vs high end player... I miss, they miss... ok bye gtg to guards... cya later on bm2 bm3... still miss? Ok, im just going to farm the whole war... Unfortunately for now, I'll have my pilots go to war

The thing is, If really that is what you guys wanted, adding a thing that will help player counteract it before you added the block system is a must... in which I am sure you working on
 
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I agree with you, with that miss (combo) better go push and get high score to have high wexp reward rather than go pk. Block (certain amount of damage) is more acceptable rather than miss.
TG now is like DG no wants go to pk
 
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