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Acknowledged Accessory Prof Crafting

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BIDD

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Please use the format below and make sure you include the required information.

Required Information:
  • Date - The date (server time) the bug occurred. Include as accurate info as possible.
  • Description - Describe the bug as accurate as possible. Include information such as what you were doing that could trigger the bug.
  • Screenshot/Video- Screenshots about the bug are required but if possible you can include a video for easier investigation.

Format (Complete the form below):
  • Character - IMorbidIDesire
  • Date - 2018/02/27 PM 11:04 server time
  • Description - Crafting Outra Def earring +4 need 5% asa but it should also let us use 6% & 7% as well to be a base craft mat (5-7% must be usable). Or better make the crafting result item(s) and required item(s) fixed at the highest value(7%) like how the other crafting types(armors & weaps) works.
  • Screenshot/Video -
    1.jpg

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The problem is that we cannot ask a range of item options (craft and slots combinations) so we must choose 1 of the 3 results.
Either the biggest, medium or lowest.
 
The problem is that we cannot ask a range of item options (craft and slots combinations) so we must choose 1 of the 3 results.
Either the biggest, medium or lowest.

Possible to make it a clean one? Like clean earring, clean amulet, etc like how the armour and weapon progress? Example, (Zwei armour need a limitless amour + shape + disc + material)
 
The problem is that we cannot ask a range of item options (craft and slots combinations) so we must choose 1 of the 3 results.
Either the biggest, medium or lowest.

Well if that's the case, maybe medium value is better for both new and old crafter(s). I don't like the feeling of having a high lvl of craft a curse due to being an old crafter. So far my craft results are medium-biggest value the lowest ones are too scarce. I hope you understand IMO it being at medium value required is better. :)
 
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In my opinion, it's fine as it is. keep 5% for crafting, and 6% and 7% can be sold. If we use 6% for crafting we will only throw away 5% crafts coz no one would buy them and sell 7%, it would be easier to level up crafting since 6% are most common but there is no useless item. If you think ahead in time when we are able to craft bracelets/earrings +8/9 I don't want to throw them away coz they have 5% amp? do you?
 
We adjust the accessories craft result rates, this is not an issues anymore.
 
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