I would like to suggest to remove the set effect for the armors. However, the set effect should be equally distributed for the 4 armor parts so that the "HP to Defense" ratio would still be balanced.
Example:
Equilibrium Set (FA) gives 600 Defense and 1240 Defense rate. If we distribute the 600 defense and 1240 defense rate as a base stat for each armor part, then each part shall have an increase of 150 defense and 310 defense rate.
Pro:
Making this possible would allow players to fully utilize the current armors they are using even though it is not yet on full set. Players who are slowly upgrading their armors would not feel the deficit for not having a fully set equipment.
Con:
Removing the set effect for epaulets should be necessary to comply the loss of set effect.
NOTE: EVEN IF YOU HAVE A FULL SET, YOU WOULDN'T LOSE ANY DEFENSE SINCE THE SET EFFECT WOULD BE EQUALLY DISTRIBUTED FOR EACH PART. KEEP THAT IN MIND.
Example:
Equilibrium Set (FA) gives 600 Defense and 1240 Defense rate. If we distribute the 600 defense and 1240 defense rate as a base stat for each armor part, then each part shall have an increase of 150 defense and 310 defense rate.
Pro:
Making this possible would allow players to fully utilize the current armors they are using even though it is not yet on full set. Players who are slowly upgrading their armors would not feel the deficit for not having a fully set equipment.
Con:
Removing the set effect for epaulets should be necessary to comply the loss of set effect.
NOTE: EVEN IF YOU HAVE A FULL SET, YOU WOULDN'T LOSE ANY DEFENSE SINCE THE SET EFFECT WOULD BE EQUALLY DISTRIBUTED FOR EACH PART. KEEP THAT IN MIND.
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