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Acknowledged Game about to die or already dead

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Tudos

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Hello.
As many people in this game already know it looks like the server is dead or is dying. You can only see the same people with decent or perfect items selling stuff but none there to buy them.

Reasons of people leaving or not joining in my oppinion:

- If you want to sell an item that is decent maybe mid-high tier perfect it will take maybe more than 3 days to do so. Mainly because there are no new players or players in general to buy it.

- I understand that you are doing updates like this "big update", but you must think that you are doing something wrong when you update a game and you are loosing not gaining players.

- You are making the game too hard by killing the marketplace by binding the most used items in crafting things: LE for example. To be honest is not ok to get only 6 quests/day from one dungeon when you need 5 pieces of 4 different items to create an LE. How many days do you expect us to farm to get lets not say the end-game items, but only a chaos belt +1/+2 or +3? If you do the math is not about days is about months if you get 2 LE/week (I'm not counting the bosses from CH 3 cuz is all about luck and I dont like to do math including luck "maybe I get from this boss 5 elemens")

- About dungeons. I think we have enough dungeons and a lot of them are worth making. For example:
FT1=> only the first boss for pet or untrain kits
FT2=> only for the ring
AFT2=> EOS/F with amp maybe PCU and the ring
B1F/B2F => only the rings
B3F=> is a good dg to farm your cores/veradrix/PCU and the ring ofc
AC=> can't say much about it cuz you must be lucky to get stuff. Maybe chaos parts for belts, belts+1, epaulets etc. Did not farm that dg too much cuz takes a lot of money to solo it.
And other dungeons. I dont think that we have few dungeons that present an interest for us. In the end to have 3-4 dungeons to farm is pretty decent. FT1 untrains will be always good way for money, aft2 again decent to farm, b3f always good and ac if you have 2 friends with you will be an ez dg and will not cost you tons of vera do clear it.

- The rates on this server. Just to be clear, I do not have any problem with EXP rate on a server, because I know where to level up, I know lets say 80% of dg and a lot about Cabal in general. But when a newbie is joining and you dont have on the homepage on website a topic that clearly says "How to level up" or something like that, those people would be confused and they will think the server takes tooo much to level up and to farm and they will quit. Yes I understand that they will try to level up in Undead ground or they will make sigmetal with defense and ask why they dont have damage(I've seen a lot with sigmetals without slot and craft asking "why no dmg sir"). But maybe they dont know there is RS or VC to level up and make money at the same time. So my suggestion would be either make the level on this server a little bit easier or on the website first thing to be seen by players I would suggest to be "Guide for newcommers/newbies" however you want to call them.

- And another important reason would be the way you promote your game. I see other servers with 2 maybe 4 hours vote system. We have at 12 hours here. You must think that with 12 hours your server will never be in the top and people will not search or join a game that is not in the top. I would suggest here making 4 hours vote and lets say 20 VC/vote or something like that. Just to promote the server. Yes, is easier to vote ever 12 hours but...better vote every 4 hours and have a server with more than 2 people on the war tbh.

Now, I am not a game developer, I don't know what it takes to implement stuff. But when you start a server you assumed people would have ideeas, people would get boored and will ask for something new or for changes. Is not an answer "do you know how hard it is", No we do not know and I hope you won't take this phrase in the bad way but " we don't care, we wan't something better". Because this is how things works. (again not an insulting answer, I respect what you did so far, and I like most of the things here).

I have some suggestions, some things in mind but since you guys don't listen what the most people want here or say you can't do a lot of stuff. I will just let to your thinking what the game should look like and what changes to be made. You know better what is possible and what is not.

I know I said a lot of stuff. I hope you will understand most of the stuff I typed here ^ ^.

Have a nice day!
 
i like the game too as it is now.
but tudos is right in some aspects.
especially when it comes to market beeing dead.. thats the main problem imo.
we really need new players - maybe you should pay for vote bots on xtreme top 100 ranking, cuz other servers do it too! ;)
 
I dont know how you say that the server is about to die when we are on the 3rd year and people still have something to do despite the episode 8 limitations we face and compared to other "owners" we never closed in this 3 years and opened another server.

Yes we still have a lot to adjust but if you really want to help start giving feedback or suggestions categorized.
Like you make 1 post for suggestions regarding 1 dungeon. Many of you dont understand or dont know how to give proper feedback.
Also all the staff member's are always on discord, you can mostly find us there 24/24.

This being said I presume you know what to do now.
 
The fact is that 99% of players want perfect max craft items.
For example, a equilibrium armor with 3x 8-9% amp option (there are quite a few of them in the game, and their drop rate from TG is more then resonable) sells for 500m alz.
End game perfect craft items are not suposed to be achievable in 1 month.
Thats what separates the good players from the best.
As for feedback, we always welcome it, but most of the players complain in game, instead of creating a thread in forum, so we can do proper pro-against debates, and see what can and can't be done.
 
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