I want to suggest something about the map bosses.
1. Make their stats higher. Practically tough and worth spending our time hunting and killing it. The higher the map, the better the loots and difficulty to kill it. ( More hp, more def and more damage.)
2. Adding remarkable drops into it. But not really very good ones to maintain the current difficulty of achieving the best items. ( Perfect cores, low-craft grade bikes, high grade epaulets like Eins or Zwei, basic or rare elements. ETC)
I don't know if I am the only one thinking about this but for me, finding a map boss is kind of satisfying because they serve as a prize for the players. Gives me the feel of excitement and tense when finding against one and hoping for a good drop. Bring back the excitement of map bosses like how Cabal used to be. I am not sure about this idea but I think this feature could be a nice feature for the next updates.
1. Make their stats higher. Practically tough and worth spending our time hunting and killing it. The higher the map, the better the loots and difficulty to kill it. ( More hp, more def and more damage.)
2. Adding remarkable drops into it. But not really very good ones to maintain the current difficulty of achieving the best items. ( Perfect cores, low-craft grade bikes, high grade epaulets like Eins or Zwei, basic or rare elements. ETC)
I don't know if I am the only one thinking about this but for me, finding a map boss is kind of satisfying because they serve as a prize for the players. Gives me the feel of excitement and tense when finding against one and hoping for a good drop. Bring back the excitement of map bosses like how Cabal used to be. I am not sure about this idea but I think this feature could be a nice feature for the next updates.