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Fixed Nationwar

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Leertaste

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1. At the moment its very unbalanced. One pro player kills two M guards with one bm3.
2. The difference in deff from a pro to a newbie is to much. A pro give a newbie onehits.
3. Warning because of inaction is to short. When you build a res you stand to long and get the message.
4. relogs and chaos cube
5. Bringer shouts

to 1. That kills every teamplay. Ppl run in singel mode and make guards in such a time you can´t react to deff or can play a tactic. It should be that at minimum 3 pros need a full BM3 with extend to kill one M Guard I think.

to 2. Its not funny to get a one hit by a pro player. You have no reaction time to change equip parts or decide if its better to run or to stay and fight. Don´t confound its good that pros can kill a newbie faster but at least he should need a few hits more to kill a newbie. At exampel a FB kill faster than he can debuff, when he debuffs than he will die first... no tactic or gameplay need only equip.

to 3. You build a res and now you need at once points befor he get a relog. I think one more minute after a build is better than now.

to 4. I would prefer a system where I can decide for which player I relog. Selffish players profits that they are automatic get a better WL when someone relogs. There is no possibility to penalize selffish or farmers.

to 5. Bringershouts should only visible in war or should be limited to a few shouts at exampel to call his nation for a boss. Selling shouts or shouts like "sad" or the increase "so sad" should be forbidden. Its very funny for themselfs but others want play a combo or only want to play without a very witty call from a boring bringer ;-)

Have fun to discuss
 
I agree with you on all those points( on 4th more than all, even if I think that is not something that could be done/implemented) except on number 1 and and 3: if the hp of guards would be increased try to imagine a tg where there are 3 caps vs 3 proc...it would take ages to get a small base and it could be boring for players to stay under guard like 10 min..on 3 instead u can build and when u finish doing it u can just move and warning status will be released, plus i think GM worked a lot on this and imo they did a great job to fight AFKers in tg :D
 
Thank you for your reply, Indeed I noticed today that the war did not last more then 15 minutes.
Time to tweak the mobs so they have a chance vs the new set effects.
 
In today's update the NW mobs will have their attacks a bit improved so they are more challenging and they can face the new item set effects.
As for those who re-log in NW I will talk with our higher staff to see if there is anything we can do about it.
 
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