Important Update - Changes to In-Game Economy
Hey gamers,
We've got some big news to share about improvements we've made to the Cabal gaming experience.
First things first, no one has lost any ALZ. Even though the numbers might look different, the value is still the same. So, pay attention as we break it down for you.
We decided to balance out the market based on your feedback to create a fairer gaming economy.
ALZ Rebalance:
To tackle inflation and make the game more stable, we've divided the ALZ value by 25. This affects item prices, buying and selling stuff, and the amount of ALZ in Potion of Luck.
Potion of Luck:
The Potion of Luck used to be worth a lot, causing inflation. We've made it more fair now, priced at 1,000 Gems for 80 million ALZ . This gives everyone a fair shot at it.
Changes to ALZ Custom Prices:
If things were priced too high or had a custom set price in ALZ, we divided the price/ALZ amount by 25. For items sold to NPCs, the new value is double the default, so you get more ALZ.
Why the Changes:
We know these changes seem big, but we had to fix some past mistakes to make the game economy more stable. Selling a ton of ALZ for just a few Gems caused problems, so we had to balance things out.
And here's the good part—by doing this, we're avoiding those crazy transactions with billions and trillions. It was just making things complicated for everyone.
Thanks for understanding and sticking with us. We're open to your feedback and want to make sure you have the best gaming experience possible.
Just remember, even though the ALZ numbers might look lower, the value is actually higher. It's like what we did with AXP and AP—less AXP, but you'll earn AP faster now.
If you come across any prices that you believe should have been updated, please respond here and let us know the details of what you found.
Other small changes
Fury potion LVL 4 removed from E-Coin shop and added on Grocer shop with the correct value.
Hey gamers,
We've got some big news to share about improvements we've made to the Cabal gaming experience.
First things first, no one has lost any ALZ. Even though the numbers might look different, the value is still the same. So, pay attention as we break it down for you.
We decided to balance out the market based on your feedback to create a fairer gaming economy.
ALZ Rebalance:
To tackle inflation and make the game more stable, we've divided the ALZ value by 25. This affects item prices, buying and selling stuff, and the amount of ALZ in Potion of Luck.
Potion of Luck:
The Potion of Luck used to be worth a lot, causing inflation. We've made it more fair now, priced at 1,000 Gems for 80 million ALZ . This gives everyone a fair shot at it.
Changes to ALZ Custom Prices:
If things were priced too high or had a custom set price in ALZ, we divided the price/ALZ amount by 25. For items sold to NPCs, the new value is double the default, so you get more ALZ.
Why the Changes:
We know these changes seem big, but we had to fix some past mistakes to make the game economy more stable. Selling a ton of ALZ for just a few Gems caused problems, so we had to balance things out.
And here's the good part—by doing this, we're avoiding those crazy transactions with billions and trillions. It was just making things complicated for everyone.
Thanks for understanding and sticking with us. We're open to your feedback and want to make sure you have the best gaming experience possible.
Just remember, even though the ALZ numbers might look lower, the value is actually higher. It's like what we did with AXP and AP—less AXP, but you'll earn AP faster now.
If you come across any prices that you believe should have been updated, please respond here and let us know the details of what you found.
Other small changes
Fury potion LVL 4 removed from E-Coin shop and added on Grocer shop with the correct value.
Switched prices for 2 body / head costumes to be correct. They were the other way around!
Added basic Charms and Diamon Charms in more dungeons. Check the drop list. https://cabal.world/droplist
All costumes that were in giftboxes and could not be opened are fixed now.
Last edited: