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Fixed Skills

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NineteenSixtynine

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  • Character - Wizards/Bladers
  • Date - ever since skills' update
  • Description - Elemental Festival (wi) deals less damage than it should (honestly i didn't even bother to check it before the up since it was a useless skill,did it now only because on paper you made it better lol) and the displayed cool down is wrong,it's ~60 secs instead of the displayed 141 secs.On bladers indeed bm2 isn't giving any flee rate while it should give 45% now and Crushing Blow deals weird damage on pvp (no way i dealt 36 damage with a critical hit on a random fa in a war zone lol and no resists aren't involved) so i guess it must be that "change to the damage" you mentioned and the cool down as well is ~60 secs instead of the 120 secs displayed.
  • Screenshot/Video -
    elebug.jpg
  • Quick ss comparing a critical hit with festival with one of Space Collapse (same setup used obviously and collapse was even casted outside bm2) as you can see collapse hits harder while festival should deal minimum ~3893 more damage for the add atk difference alone (plus the extra 306 m.atk you get from the bm2) so something is definetly wrong (most likely the displed add atk of festival is wrong i guess).
Simply put :

Check festival's stats since the add atk displayed isn't the real one prolly
Fix festival's cool down
Fix crushing blow's cool down and check its damage on pvp
Fix bl bm2 flee rate

Ty


edit : forgot intuition on bl fix that one as well,you made it 100% flee but the game doesn't allow you to get over 100% flee so better to take it back to 95% and add some def rate or w/e you want and keep in mind that it's not a complete evasion skill like on the official server so make it last longer ... 12 secs of simple flee rate isn't much meh :/
 
Last edited:
  • Character - Wizards/Bladers
  • Date - ever since skills' update
  • Description - Elemental Festival (wi) deals less damage than it should (honestly i didn't even bother to check it before the up since it was a useless skill,did it now only because on paper you made it better lol) and the displayed cool down is wrong,it's ~60 secs instead of the displayed 141 secs.On bladers indeed bm2 isn't giving any flee rate while it should give 45% now and Crushing Blow deals weird damage on pvp (no way i dealt 36 damage with a critical hit on a random fa in a war zone lol and no resists aren't involved) so i guess it must be that "change to the damage" you mentioned and the cool down as well is ~60 secs instead of the 120 secs displayed.
  • Screenshot/Video -
    elebug.jpg
  • Quick ss comparing a critical hit with festival with one of Space Collapse (same setup used obviously and collapse was even casted outside bm2) as you can see collapse hits harder while festival should deal minimum ~3893 more damage for the add atk difference alone (plus the extra 306 m.atk you get from the bm2) so something is definetly wrong (most likely the displed add atk of festival is wrong i guess).
Simply put :

Check festival's stats since the add atk displayed isn't the real one prolly
Fix festival's cool down
Fix crushing blow's cool down and check its damage on pvp
Fix bl bm2 flee rate

Ty


edit : forgot intuition on bl fix that one as well,you made it 100% flee but the game doesn't allow you to get over 100% flee so better to take it back to 95% and add some def rate or w/e you want and keep in mind that it's not a complete evasion skill like on the official server so make it last longer ... 12 secs of simple flee rate isn't much meh :/




i think its now fix
skill damage.png


i crit at golem 1 with bm2 + aura using Space Collapse.
i crit at golem 2 with bm2 + aura using Elemental Festival
 
Ye rechecked festival's damage and it seems ok now tho displayed cool down is still wrong.About bl bm2 it should give 4% flee now but it still doesn't and crushing blow's cool down is still wrong as well also dunno about pvp damage (didn't test yet) but pve damage is really op now (and no the 1000% damage isn't the reason) so check it.Assault too has a wrong cool down 180 secs at lvl 20 xD

Good job with aofc btw decent stats now :)
 
Ye rechecked festival's damage and it seems ok now tho displayed cool down is still wrong.About bl bm2 it should give 4% flee now but it still doesn't and crushing blow's cool down is still wrong as well also dunno about pvp damage (didn't test yet) but pve damage is really op now (and no the 1000% damage isn't the reason) so check it.Assault too has a wrong cool down 180 secs at lvl 20 xD

Good job with aofc btw decent stats now :)
Assault skill (BL)
Shield Charge (FS) Heal(FS)
Explosive Shot (FA)
Energy Field (WI)

all of those skills became a special skill :) dont worry its not bug :D
 
^ i know but with 500 add atk 25 amp 20 damage 5 rate and stun lasting 6 seconds there's no way it should have that huge cool down,it's still a basic skill atm ;)
 
^ i know but with 500 add atk 25 amp 20 damage 5 rate and stun lasting 6 seconds there's no way it should have that huge cool down,it's still a basic skill atm ;)

Yeah its a basic skills but its the same as the official. =)
OGN team edited the skill effects.. Suppression became stun..
Theres also -rcr %
It would be imbalanced if the CD remain the same before.

Imaging Doing DG and the stun always lasts 6 second and you can spam it always =)
 
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