Hi,
I would like to suggest a system to increase a dungeon's difficulty level with escalating drop rates depending on the difficulty selected level.
Another is to provide benefits when exploring/finishing a dungeon with a party (the more people in the party the bigger the benefits like increased drop rate, etc..)
This would give the server a unique way of incentivizing more players to run dungeons as a party wherein its most common to run solo nowadays. This will also prompt players to invite more people to play and nurture each other to play longer.
I would like to suggest a system to increase a dungeon's difficulty level with escalating drop rates depending on the difficulty selected level.
Another is to provide benefits when exploring/finishing a dungeon with a party (the more people in the party the bigger the benefits like increased drop rate, etc..)
This would give the server a unique way of incentivizing more players to run dungeons as a party wherein its most common to run solo nowadays. This will also prompt players to invite more people to play and nurture each other to play longer.