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Suggestion Tiered Dungeon Party System

jcraider626x

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Hi,

I would like to suggest a system to increase a dungeon's difficulty level with escalating drop rates depending on the difficulty selected level.

Another is to provide benefits when exploring/finishing a dungeon with a party (the more people in the party the bigger the benefits like increased drop rate, etc..)

This would give the server a unique way of incentivizing more players to run dungeons as a party wherein its most common to run solo nowadays. This will also prompt players to invite more people to play and nurture each other to play longer.
 

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