We present you our newest update with corrections for buffs, items, mobs and other tweaks. Let's get to the details.
Item changes:
Item changes:
Shane's Evil Bracelet: All Skill Amp. UP +20% is now +15%
The reduced value is from the base stats of the item itself (white stats).
This was adjusted because the full Amp. version of the bracelet was giving too much Amp.
Buff changes:The limit of values for all forces were removed.
Buffs can now apply any amount of any force.
For example: Sword/Magic Skill Amp had a limit of 150% maximum from buffs, if you had buffs that would give you in total 200% you would lose the 50% above the limit. This is no longer the case.
Sword and Magic buffs were all updated to be on pair with official values.
As previously we talked about some of the buffs, like Mortal Bane, that had more downside than the WA and GL buff, now are all set.
Some buffs will have different values than those on official because of the new forces that we can't add yet.
For example: Accuracy was converted into attack rate, Penetration into attack or magic attack accordingly and so on.
Elemental Enchant changes:
This buff was split into 3 different buffs.
- Fire Enchant
- Ice Enchant
- Lightning Enchant
Each of them has different forces, Fire being the offensive and the other two being defensive buffs.
Together with the other blade buffs, Fire Blade, Ice Blade and Lightning Blade, the new enchant buffs got updated icons.
Rate changes:
All the base rates on the server are now boosted by 20%.
Base rates are:
- EXP
- SKILL EXP
- PET EXP
- WEXP
- DROP RATE
- ALZ RATE
- ALZ BOMB RATE
- CRAFT EXP
Monster changes:
Base EXP of monsters from Arcane Trace was adjusted so it no longer bugs out the EXP and the AXP gain when stacking up many mobs.
Base EXP of monsters from Senillinea was adjusted so it no longer bugs out the EXP and the AXP gain when stacking up many mobs.