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Update 12-August-2022

Ergo

Emissary of Death
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We present you our newest update that contains new content and changes to existing content that also fixes important parts of the game. For this update we decided to go with a new approach that we think will make the game more accessible and enjoyable to all players, including newbies and old players. Now lets get to the details.

New Content:
New dungeons added:​
  • Frozen Canyon
    Drops: Demonite + Normal, Rare, Epic + 0~3 slots (1 filled slot)
  • Flame Nest
    Drops: Demonite + Normal, Rare, Epic + 0~3 slots (1 filled slot)
  • Terminus Machina
    Drops: Demonite + Normal, Rare, Epic + 0~3 slots (1 filled slot)
New dungeon entries added to Peddler, YUL and Remote Shop
New items added:​
  • Defense III
    Drop Location: Ancient Tomb
  • STR III
    Drop Location: Flame Nest
  • INT III
    Drop Location: Frozen Canyon
  • DEX III
    Drop Location: Terminus Machina
  • Essence Extender I
    Drop Location: Final boss in Mirage Island has the chance to drop 1
  • Essence Extender II
    Drop Location: Final boss in Glacies Inferna has the chance to drop 1
  • Essence Extender III
    Drop Location: Frozen Canyon, Ancient Tomb, Flame Nest, Terminus Machina
    Final bosses in these dungeons drop 1 guaranteed and have the chance to drop 2
Changes:

Craft values of SIGMetal, Mithril, Archridium, Drei Frame and Palladium now share the same values on their respective levels (Normal, Rare, Epic, Legendary).​
Previously all values were tied to the items grade so SIGMetal had very low craft values and it got higher the higher the gear was.​
Affected craft forces:​
  • Critical DMG UP %
  • Critical Rate UP %
  • Min DMG UP %
  • Sword Amp. UP %
  • Magic Amp. UP %
  • HP Absorb %
  • MP Absorb %
  • Evade %
  • HP Regen.
  • MP Regen.
  • Add. DMG
  • Skill EXP UP
  • Alz Drop UP % (Alz Drop Amount)
  • All Skill Amp. UP %

Rune Changes:​
  • Critical Rate UP
    Maximum Level: 5
    Upgrade Item: Essence Extender I
  • Critical DMG UP II
    Maximum Level: 17
    Upgrade Item: Essence Extender II
  • Attack III
    Maximum Level: 20
    Upgrade Item: Essence Extender III
  • Magic Attack III
    Maximum Level: 20
    Upgrade Item: Essence Extender III
  • Defense III
    Maximum Level: 20
    Upgrade Item: Essence Extender III
  • EXP
    Lowered upgrade requirements from level 10 to 20 and removed Divine Stone requirement
Rune Details
Attack3.png
MAttack3.png
Defense3.png

CRUP.png
CDMG.png
STR3.png
INT3.png
DEX3.png
EXP.png

Drop Changes:​
  • Attack III
    Drop Location: Flame Nest, Terminus Machina
  • Magic Attack III
    Drop Location: Frozen Canyon, Terminus Machina

Dungeon Changes:​
  • Lake in Dusk
    Drops: SIGMetal + Legendary Craft + 3 slots (2 filled slots with better options)
  • Ruina Station:
    Drops: SIGMetal + Legendary Craft + 3 slots (2 filled slots with better options)
  • Volcanic Citadel:
    Drops: Mithril + Legendary Craft + 3 slots (2 filled slots with better options)
  • Forgotten Temple B1F:
    Drops: Mithril + Legendary Craft + 3 slots (2 filled slots with better options)

    The above dungeons will now also commonly drop Disc Lv.2 and Disc Lv.3

  • Chaos Arena Rank I, Chaos Arena Rank II, Chaos Arena Rank III
    Monsters were nerfed to better fit the dungeons level range
Ancient Tomb was fully reworked, it is now on similar difficulty level as the 3 new dungeons and also has the same drops.​
Batlle Mode Changes:​
  • All Battle Mode activation skills were updated with proper values (check images for details)
  • All Battle Mode 2 and 3 attacks were updated with proper values (check images for details)

Old Values:
Warrior
wa 1.pngwa 2.pngwa 3.png
Blader
BL1.pngBL 2.pngBL 3.png
Wizard
WI 1.pngWI 2.pngWi 3.png
Force Archer
FA 1.pngFA 2.pngFA 3.png
Force Shielder
FS 1.pngFS 2.pngFS 3.png
Force Blader
FB 1.pngFB 2.pngFB 3.png
Gladiator
GL 1.pngGL 2.pngGL 3.png
Force Gunner
FG 1.pngFG 2.pngFG 3.png

Dark Mage
DM 1.pngDM 2.pngDM 3.png

New Values:
Warrior

WA 1.pngWA 2.pngWA 3.png
Blader
BL 1.pngBL 2.pngBL 3.png
Wizard
WI 1.pngWI 2.pngWI 3.png
Force Archer
FA 1.pngFA 2.pngFA 3.png
Force Shielder
FS 1.pngFS 2.pngFS 3.png
Force Blader
FB 1.pngFB 2.pngFB 3.png
Gladiator
GL 1.pngGL 2.pngGL 3.png
Force Gunner
FG 1.pngFG 2.pngFG 3.png

Dark Mage
DM 1.pngDM 2.pngDM 3.png

Skill Changes:​
  • Force Overlord changed Magic Skill Amp from 1% to 15%
  • Gladiator:
    • Recalculated all damage for the following skills:
      • Moonlight Smash
      • Scyther Attack #1
      • Scyther Attack #2
      • Scyther Attack #3
      • Scyther Attack #4
      • Shadow Step
      • Death Scyther Guillotine
      • Genocider Attack A
      • Genocider Attack B
      • Genocider Specialty Stage 1
      • Genocider Specialty Stage 2
      • Genocider Specialty Stage 3
      • Fadeaway
      • Mystic Dash
      • Eternal Slash
      • Trinity Slash
      • Rising Storm
      • Chakram Break
      • Blade of Fury
      • Chakram Tornado
      • Freezing Strike
      • Momentary Illumination
      • Crimson Blade
      • Illusion Blade
      • Chakram Slam
      • Moon Rising
      • Cross on Earth
      • Storm Slash
Item Changes:​
  • All Gladiator weapon attack values were restored to their original values
  • All Gladiator body part requirements were restored to their original values (they no longer require abnormally high int stat)
  • These changes were made since the skills were rebalanced with a better formula and there is no more need to limit the Gladiator offensive stats from item requirements
  • Archridium and Drei Frame epaulet stats are now switched to correctly reflect their item grade
Mob and Boss changes:​
  • Lowered the HP of Vikalitan
  • Adjusted EXP received from Vikalitan
  • Adjusted the EXP received from all boss raid monsters
  • All mobs , chests and bosses now can properly drop multiple items
    Before this change we had them bugged and they were not dropping multiple items
Leveling, EXP and AXP Changes:​
  • EXP table for leveling was restored to the original EXP requirements and level 200 - 210 was reworked, now it asks for less EXP
  • All sources of EXP (mobs, dungeons, quests, potions, etc) are now multiplied by 100
    The above changes allowed us to bring back the AXP/AP farming to normal levels without bugging the system as it was in Glacies Inferna for example
  • AXP Details:
    • AXP Required for 1 AP: 10,000,000
    • EXP to AXP Rates:
      • Lvl 120 -> 129 - 75% of base EXP converted and received as AXP
      • Lvl 130 -> 139 - 80% of base EXP converted and received as AXP
      • Lvl 140 -> 149 - 85% of base EXP converted and received as AXP
      • Lvl 150 -> 159 - 90% of base EXP converted and received as AXP
      • Lvl 160 -> 169 - 95% of base EXP converted and received as AXP
      • Lvl 170 -> 190 - 100% of base EXP converted and received as AXP
      • Lvl 191 -> 200 - 50% of base EXP converted and received as AXP
      • Lvl 201 -> 210 - 50% of base EXP converted and received as AXP
    • EXP Bonus % does not affect AXP gain rate
    • War Score AXP Rate: 1 Score = 100,000 AXP
Dungeon EXP Ranges
Min Finish EXP
is when your level is higher up to 19 levels then the mob is.
Med Finish Exp is when your level is equal to the mob.
Max Finish EXP is when your level is higher with 19 or more then the mob is.
EXP Gain from Dungeons.png

War Changes:​
  • Maximum War Score was changed and fixed
  • It will not revert your WEXP and AXP if you go above 100,000 Score

Premium Service Changes:​
  • Premium Service Free:
    • EXP 0% > EXP 100%
    • AXP 0% > AXP 100%
  • Premium Service Gold:
    • EXP 300% > EXP 200%
    • AXP 0% > AXP 200%
Starting Gear Changes:
  • All classes now start with +20 Weapons
  • All classes now start with +20 Armor Parts
  • All classes now start with +20 Bike
  • STR, INT and DEX is changed to the minimum values of the upgraded starting gear and remaining points are left unallocated for each class
Map Changes :

Removed Nostalgia Forest - the map has not any propouse ,moved the Enochian Nucleus Weapon Shop on Senillinea
 
Last edited by a moderator:
In the very close feature (possible a few days) we will have an update that will fix the random client crashing and will open again some new doors for new features to be available in the game.
 
Why do you nerf exp with premium :C
 
Adding new runes and not increasing the Rune cap =?
would be nice if we would be able to use all runes
Same for pasives there are still some passive skills left out due to caped amount

it would be also lovely to remove the AXP cap becouse you farm that stuff faster than you can spend it tbh
farming theese devine stones takes longer (if you are not mad buying them) whil the axp is always capped out on 700


nice update tho =3

Edit: Plz make thos rune extenders stackable and sellable/findable at the auction house also the new runes are also missing from the auction house. (also maybe stackable devine stones)
 
Last edited:
how long it will take before the server will be up?
Dont ask this kind of questions here please, its not necessary...
Why do you nerf exp with premium :C
Because with the new exp table we dont need to have so high EXP bonus from premium.
Adding new runes and not increasing the Rune cap =?
would be nice if we would be able to use all runes
Same for pasives there are still some passive skills left out due to caped amount

it would be also lovely to remove the AXP cap becouse you farm that stuff faster than you can spend it tbh
farming theese devine stones takes longer (if you are not mad buying them) whil the axp is always capped out on 700


nice update tho =3

Edit: Plz make thos rune extenders stackable and sellable/findable at the auction house also the new runes are also missing from the auction house. (also maybe stackable devine stones)
We dont increase the runes cap because it is already increasd and you can gain more power then regular from runes. From here it will be about the combinations of runes that each player makes. Having all the runes is not the goal of the game.
Same applies to the passives.

The AXP is caped at 700 due to a client limitation. We have this limit to be increased in our to do list.

We cant make the extenders stackable for now as the runes upgrade system does not accept stacking items in the recipes.
 
Small addition, we will release a small patch in a few days, adding the new items to the market ;)
 
can anyone share to me how to start crafting guide? its pretty difficult to find material craft.tq
 
can anyone share to me how to start crafting guide? its pretty difficult to find material craft.tq
Hello,our craft sistem is underwork now,because you cant find all materials,wait until we realase it thna you will find a properly guide
 

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