We present you our newest update with a total rework of the Mission War system, PVP balance changes and several changes to WEXP|EXP|AXP gain.
Let's get to the details.
EXP Changes:
Let's get to the details.
EXP Changes:
Changed the EXP requirements for level 199~210
This change will make progressing through levels a lot more natural, keeping a good balance both on lower and endgame levels.
The full EXP table can be viewed at https://cabal.world/wiki/level-honor-table
The full EXP table can be viewed at https://cabal.world/wiki/level-honor-table
Due to the reduced requirements, we also changed the base EXP multipliers from 1,000 to 500
Weekend boosts were also adjusted to fit the new range of values
AXP Changes:Changed the rate of AXP gain at levels 200~210 to prevent a bug that caused the AP bar to fill instantly
PVP/PK Changes:A new damage regulator was implemented, similar to what existed only on mission war previously.
This system allows us to have a better experience at PVP, avoiding one shotting each other, making PVP Great Again!
The regulator will affect all character damage strictly in PVP and PK.
Mission War Changes:Mission War was split into 4 different maps.
Today we release the first part of the update with 2 of the maps configured.
- Tierra Gloriosa Lv. 170~199
- Tierra Gloriosa Competitive Lv. 200~210
Changed WEXP rewards to the following:
Changed AXP rewards to the following (this applies to all war maps):
- 1 Personal Score = 100,000 AXP
Removed gates from all routes in both war maps
Changed maximum AFK time from 2 minutes to 5 minutes
Fixed collision issues with the gates at bases
Fixed unmovable debuff desynchronization in war maps
Changed the scoring for both PVE and PVP.
More details about this will be added to the Competitive Mission War wiki page at https://cabal.world/wiki/mission-war
Changed the Member List UI Tooltip to better reflect the points gained
Mission War schedule:
Flag War(TG)
This Mission War will decide the winning nation for the following week.
Weekly bonus will start on Sunday 00:00 Server Time and will be active for 7 days.
Merit Quest requirements were changed to:
- Minimum Level 170
- Minimum Honor Rank 15
You will be able to farm the required mobs from both war maps, but for merit upgrades you will be required to go to the higher one.
Other Changes and Fixes:Fixed a problem related to Force Blader BM1, causing some effects to not reactivate upon termination of battle mode
Implemented security checks against Force Blader buff stacking
Fixed unmovable debuff for some bosses, they will now properly apply it and character will not have glitched/unsynced animations
Fixed Orb and Crystal weapon costumes for all classes.
Now all Bows, Guns, Shields, Staffs, Sickles, Skulls, Spirits and the small Crystal or Orb displays should work for every class accordingly.
Note: Custom weapon models like Spooky Halloween, Enochian, X-Mas will still not load anything, models need to be created for these costumes at a later time
Fixed some incorrect drops in Mirage Island and Holy Windmill that caused some client crashes