- Joined
- Aug 12, 2015
- Messages
- 339
- Points
- 43
Hello. First of all, I would like to applaud for the last update since it is good overall. I'm going straight to the point, I think the wexp distribution has brought more cons than pros in-game. The best thing about it is that we can get higher wexp when we score higher, wexp is easier to farm too. BUT, this is also the cause of more problems in TG nowadays.
1. Players no longer wanted to relog. Since they can get more wexp the longer they stay inside.
2. TG has now become a farming map (for wexp atleast). Almost everyone is just pushing guardians and nothing else. No more thrill.
3. Each class just play 1 role in TG, and that is to push and push and push.
The only solution I know is to: LIMIT THE WEXP BETWEEN 30 TO 500/600/700. (1 wexp per 1 score inside TG + 100 or more wexp to the winners).
The benefits I see from this methods are:
1. People won't be greedy anymore for wexp when they reach the maximum limit
2. TG will have more rooms for relogging for the other players
3. Balanced distribution of wexp to all classes ( Players often play BLs FAs coz that is the fastest scoring classes in TG, setting up a limit that would also be attainable for the slower classes like WA/FS would be good)
4. Role of each classes would be put to proper use, not just on pushing itself. There's a reason why the game has a class diversity that is good in their own aspects and roles. (You already know what I mean)
5. Lastly, players with a lower gear would still have a higher chance to get a lot of wexp with their current set because of the limit. Everyone wins, be it geared or non-geared players.
NOTE: I know that staff worked hard for this part of the update and I salute it. But I just wanted to share a piece of my mind in this matter. Good work everyone.
1. Players no longer wanted to relog. Since they can get more wexp the longer they stay inside.
2. TG has now become a farming map (for wexp atleast). Almost everyone is just pushing guardians and nothing else. No more thrill.
3. Each class just play 1 role in TG, and that is to push and push and push.
The only solution I know is to: LIMIT THE WEXP BETWEEN 30 TO 500/600/700. (1 wexp per 1 score inside TG + 100 or more wexp to the winners).
The benefits I see from this methods are:
1. People won't be greedy anymore for wexp when they reach the maximum limit
2. TG will have more rooms for relogging for the other players
3. Balanced distribution of wexp to all classes ( Players often play BLs FAs coz that is the fastest scoring classes in TG, setting up a limit that would also be attainable for the slower classes like WA/FS would be good)
4. Role of each classes would be put to proper use, not just on pushing itself. There's a reason why the game has a class diversity that is good in their own aspects and roles. (You already know what I mean)
5. Lastly, players with a lower gear would still have a higher chance to get a lot of wexp with their current set because of the limit. Everyone wins, be it geared or non-geared players.
NOTE: I know that staff worked hard for this part of the update and I salute it. But I just wanted to share a piece of my mind in this matter. Good work everyone.