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Alz Drop Rate Correction

Ergo

Emissary of Death
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Greetings Nevarethians,

We wanted to address a recent adjustment to the alz drop rate in our game. Upon thorough review, we realized that there was an oversight in our initial implementation that led to an unintended multiplication of the alz drop rate. This resulted in certain dungeons offering significantly higher amounts of alz than intended, potentially destabilizing the in-game economy over time.

We sincerely apologize for any inconvenience this may have caused. To rectify this issue and ensure a fair and balanced gameplay experience for all, we have corrected the setting to reflect the intended alz drop rate. As of now, the drop rate is properly calibrated, and we have established clear guidelines to maintain its stability.

The base drop rate is now set at x4 during weekdays and x6 on weekends. Additionally, please note that other multipliers from sets, blessing beads, and premium types will also apply accordingly.

We understand that adjustments like these can impact your gameplay experience, and we appreciate your understanding and patience as we strive to maintain the integrity of our game world.

Thank you for your continued support.

[Cabal World Team]
 
P.S.: Thanks for the players who reported this matter to us and didn't exploit the situation.
 
new comers will not be happy about this, they are relying on farming alz to buy dungeon tickets, pots etc etc and the uber ridiculous prices of gears on AH
alz drop rate is already fine no need to change it p.server should be a little bit easy right?
 
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