We are excited to bring to you all this new concept for our server.
We are making our server a "hybrid" of a High Rate server and Medium Rate.
Lets go more deeply on this feature so you all understand how this will work.
The starting level for every new character will be now 100. The Class Rank will remain at 20 with all the Class Rank Quests done. Characters Skill Rank will also remain at Transcender and the bonus stats points will be awarded. GPS Maps for this new characters will be up to Forgotten Ruin. The starting gear will remain to Started Palladium with Extreme Craft (2 craft values) and 3 slots.
The level experience table was also adjusted to fit our new game style. Officially the accumulated EXP needed to reach the maximum Level 200 was 1,180,000,000,000 but now it will be 24,935,000,000. This is not a high amount of EXP needed but is enough to provide a progressive game style and keep a fair "distance" between beginners, intermediates and experienced players (old players on the server).
Existing characters will have their experience and stat points set according to their current level.
Nation War related changes:
The war system will be divided now in 3 stages that depends on the characters level.
Choosing a nation will be free. It can be done from the website Nation module. However changing your nation will be available only after a cooldown of 7 days. This measure was implemented to keep a balance between the two Nations.
Soul Element Crafting System:
The system was improved and you are not able to fail a craft anymore. If your basic craft level is higher then you have a higher chance to get the Extra Elements from the craft. The details are shown on the item craft preview.
Mobs and Drop System:
There was previous update where we changed the minimum monster level to be 180. This was affecting the game play because low level monsters like Rabithorns from Bloody Ice would never give Experience or a good amount of alz and items.
Now because of the new game play (characters start with level 100) we don't need this change anymore so all the monsters were reverted to their original state.
The global multiplier from drop that was 3 has been canceled. All the mobs will drop either 1 item or 1 part of alz. The 2 main reasons we did this change are the following:
Quality of life changes:
The price to change an item's appearance is now 10 times cheaper.
The price for all the skills for each class are now 10 times cheaper.
The new pets that were added in the game can now be registered to the auction house.
Nerfed the mobs attack from Senillinea Map.
The Capella and Procyon bosses of Senillinea are now equally powerful.
EXP Blessing beads were added to vCoin Shop.
Chaos Arena 1-6 entries were added to vCoin Shop.
Removed Items:
The following weapon sets were removed from the game:
Item Level Requirement:
To keep the progression style for the sets and to avoid the problem of every new player "crying" for the Palladium set, we implemented level requirements for some of the weapons, body parts and epaulets (in future updates more items will be updated to values we consider right for each item). While leveling up, players will also be able to either Professional craft the items they are able to wear or farm them in the maps and dungeons they can go to.
Chaos Arena Dungeons:
Chaos Arena entrances are now limited between a minimum and maximum character level.
Chaos Arena Infinity is now a party dungeon.
*Note for CA Infinity! If one of the party members dies, it will be automatically expelled from dungeon and will not be able to return. Only the remaining party member/s inside will be able to finish it!*
Redeem System Changes:
Redeeming will no longer reset your character level.
New requirement to redeem, Honor Point and redeem costs updated since the redeeming is not based on character Leveling.
The discount for the first 300 redeems will stay and below is the list of the exact requirements:
New Redeem Requirements
HOT FIX 27.04.2017
Fun Server (Progresive) Play Style
We are making our server a "hybrid" of a High Rate server and Medium Rate.
Lets go more deeply on this feature so you all understand how this will work.
The starting level for every new character will be now 100. The Class Rank will remain at 20 with all the Class Rank Quests done. Characters Skill Rank will also remain at Transcender and the bonus stats points will be awarded. GPS Maps for this new characters will be up to Forgotten Ruin. The starting gear will remain to Started Palladium with Extreme Craft (2 craft values) and 3 slots.
The level experience table was also adjusted to fit our new game style. Officially the accumulated EXP needed to reach the maximum Level 200 was 1,180,000,000,000 but now it will be 24,935,000,000. This is not a high amount of EXP needed but is enough to provide a progressive game style and keep a fair "distance" between beginners, intermediates and experienced players (old players on the server).
Existing characters will have their experience and stat points set according to their current level.
Nation War related changes:
The war system will be divided now in 3 stages that depends on the characters level.
- 140-159 (Max 20 Capella vs 20 Procyon). Mission War Cube Low award.
- 160-179 (Max 30 Capella vs 30 Procyon). Mission War Cube Medium award.
- 180-200 (Max 40 Capella vs 40 Procyon). Mission War Cube High award.
Choosing a nation will be free. It can be done from the website Nation module. However changing your nation will be available only after a cooldown of 7 days. This measure was implemented to keep a balance between the two Nations.
Soul Element Crafting System:
The system was improved and you are not able to fail a craft anymore. If your basic craft level is higher then you have a higher chance to get the Extra Elements from the craft. The details are shown on the item craft preview.
Mobs and Drop System:
There was previous update where we changed the minimum monster level to be 180. This was affecting the game play because low level monsters like Rabithorns from Bloody Ice would never give Experience or a good amount of alz and items.
Now because of the new game play (characters start with level 100) we don't need this change anymore so all the monsters were reverted to their original state.
The global multiplier from drop that was 3 has been canceled. All the mobs will drop either 1 item or 1 part of alz. The 2 main reasons we did this change are the following:
- Fix the issue with Dungeon Quest Item inventory, where players were mistakenly taking 3 quest items of the same type from the mob drops.
- Client stability improvement. Having not so many drop from all the monsters will improve the clients stability.
- The Alz amount that drops was increased 3 times. (if a mob was dropping 1000 alz, now it will drop 3000 alz)
- The chance for a mob to drop an Alz if he wont drop an item was increased from 89% to 99%.
- The chance for an Alz bomb drop on regular maps was changed from 0.075% to 5.000%
- The chance for an Alz bomb drop in dungeons was changed from 0.075% to 8.000%
- The special mobs, chests and boxes (especially those from dungeons) have a separate drop system that will make them drop 3 or more items.(This is not made via the global multiplier system that we had until now activated to make the mobs drop 3 items always.)
Quality of life changes:
The price to change an item's appearance is now 10 times cheaper.
The price for all the skills for each class are now 10 times cheaper.
The new pets that were added in the game can now be registered to the auction house.
Nerfed the mobs attack from Senillinea Map.
The Capella and Procyon bosses of Senillinea are now equally powerful.
EXP Blessing beads were added to vCoin Shop.
Chaos Arena 1-6 entries were added to vCoin Shop.
Removed Items:
The following weapon sets were removed from the game:
- Demon Enchanted
- Hell Fire
- Enochian
- Soul Reaver
Item Level Requirement:
To keep the progression style for the sets and to avoid the problem of every new player "crying" for the Palladium set, we implemented level requirements for some of the weapons, body parts and epaulets (in future updates more items will be updated to values we consider right for each item). While leveling up, players will also be able to either Professional craft the items they are able to wear or farm them in the maps and dungeons they can go to.
- Mithril - Minimum Level Required 140
- Archridium - Minimum Level Required 145
- Limitless - Minimum Level Required 150
- Drei Frame - Minimum Level Required 165
- Zwei Frame - Minimum Level Required 170
- Eins Frame - Minimum Level Required 175
- Palladium - Minimum Level Required 180
- Lost Relics - Minimum Level Required 185
- Senillinea - Minimum Level Required 190
- Tempus Ring - Minimum Level Required 155
- Tyrant Ring - Minimum Level Required 155
- Sienas Bracelet - Minimum Level Required 135
Chaos Arena Dungeons:
Chaos Arena entrances are now limited between a minimum and maximum character level.
- Chaos Arena Lv.1 110-129
- Chaos Arena Lv.2 130-149
- Chaos Arena Lv.3 150-169
- Chaos Arena Lv.4 170-179
- Chaos Arena Lv.5 180-189
- Chaos Arena Lv.6 190-200
- Chaos Arena Infinity 130-200
Chaos Arena Infinity is now a party dungeon.
*Note for CA Infinity! If one of the party members dies, it will be automatically expelled from dungeon and will not be able to return. Only the remaining party member/s inside will be able to finish it!*
Redeem System Changes:
Redeeming will no longer reset your character level.
New requirement to redeem, Honor Point and redeem costs updated since the redeeming is not based on character Leveling.
The discount for the first 300 redeems will stay and below is the list of the exact requirements:
New Redeem Requirements
From Redeem 0 to Redeem 99:
The Loot boxes that the redeem system will give from now will be character bound to avoid exploitation of the redeem system. This way everyone will work for the redeems of their characters if they want the bonuses, if they don't they can simply just enjoy the other game features - Character Level: 160 (Redeeming does not reset the level)
- Character Alz: 25.000.000
- Redeem Coins: 150
- Character Honor Points: 1.250.000
- Character Level: 170 (Redeeming does not reset the level)
- Character Alz: 50.000.000
- Redeem Coins: 300
- Character Honor Points: 2.500.000
- Character Level: 180 (Redeeming does not reset the level)
- Character Alz: 75.000.000
- Redeem Coins: 450
- Character Honor Points: 3.750.000
- Character Level: 190 (Redeeming does not reset the level)
- Character Alz: 100.000.000
- Redeem Coins: 600
- Character Honor Points: 5.000.000
HOT FIX 27.04.2017
Fun Server (Progresive) Play Style
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