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Fun Server (Progresive) Play Style

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Cykros

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We are excited to bring to you all this new concept for our server.
We are making our server a "hybrid" of a High Rate server and Medium Rate.
Lets go more deeply on this feature so you all understand how this will work.

The starting level for every new character will be now 100. The Class Rank will remain at 20 with all the Class Rank Quests done. Characters Skill Rank will also remain at Transcender and the bonus stats points will be awarded. GPS Maps for this new characters will be up to Forgotten Ruin. The starting gear will remain to Started Palladium with Extreme Craft (2 craft values) and 3 slots.
Rank_Quests.png gps.pngstarterpalladium.png
The level experience table was also adjusted to fit our new game style. Officially the accumulated EXP needed to reach the maximum Level 200 was 1,180,000,000,000 but now it will be 24,935,000,000. This is not a high amount of EXP needed but is enough to provide a progressive game style and keep a fair "distance" between beginners, intermediates and experienced players (old players on the server).
Existing characters will have their experience and stat points set according to their current level.

Nation War related changes:
The war system will be divided now in 3 stages that depends on the characters level.
  1. 140-159 (Max 20 Capella vs 20 Procyon). Mission War Cube Low award.
  2. 160-179 (Max 30 Capella vs 30 Procyon). Mission War Cube Medium award.
  3. 180-200 (Max 40 Capella vs 40 Procyon). Mission War Cube High award.
2017-04-25 11_58_48-CABAL.png
The war cube will give now a second item beside the normal Water Element Cube. The second item will be either an symbolic Potion of Honor or an Soul Element Cube. Considering now that the War Cube will be more valuable they are Account Bound by property.
2017-04-25 15_25_50-CABAL.png 2017-04-25 15_26_07-CABAL.png 2017-04-25 15_26_32-CABAL.png
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Choosing a nation will be free. It can be done from the website Nation module. However changing your nation will be available only after a cooldown of 7 days. This measure was implemented to keep a balance between the two Nations.
2017-04-25 10_41_25-Nation Select - Olympus Gaming Network.png

Soul Element Crafting System:
The system was improved and you are not able to fail a craft anymore. If your basic craft level is higher then you have a higher chance to get the Extra Elements from the craft. The details are shown on the item craft preview.
2017-04-21 13_13_44-CABAL.png
Mobs and Drop System:
There was previous update where we changed the minimum monster level to be 180. This was affecting the game play because low level monsters like Rabithorns from Bloody Ice would never give Experience or a good amount of alz and items.
Now because of the new game play (characters start with level 100) we don't need this change anymore so all the monsters were reverted to their original state.
The global multiplier from drop that was 3 has been canceled. All the mobs will drop either 1 item or 1 part of alz. The 2 main reasons we did this change are the following:
  1. Fix the issue with Dungeon Quest Item inventory, where players were mistakenly taking 3 quest items of the same type from the mob drops.
  2. Client stability improvement. Having not so many drop from all the monsters will improve the clients stability.
Now before you thing this is a bad choice here is what we did to "compensate" this change:
  1. The Alz amount that drops was increased 3 times. (if a mob was dropping 1000 alz, now it will drop 3000 alz)
  2. The chance for a mob to drop an Alz if he wont drop an item was increased from 89% to 99%.
  3. The chance for an Alz bomb drop on regular maps was changed from 0.075% to 5.000%
  4. The chance for an Alz bomb drop in dungeons was changed from 0.075% to 8.000%
  5. The special mobs, chests and boxes (especially those from dungeons) have a separate drop system that will make them drop 3 or more items.(This is not made via the global multiplier system that we had until now activated to make the mobs drop 3 items always.)
These were tested on our test server and they basically removed the need of players to always pick up the "junk" items and sell them for alz. Now you can just farm the needed item/s you want or farm alz directly in the same amount of time or even faster and easier.
Cabal(170425-2012-VerC0FFEE-0000).jpg Cabal(170425-1958-VerC0FFEE-0000).jpg Cabal(170425-1956-VerC0FFEE-0000).jpg Cabal(170425-1954-VerC0FFEE-0000).jpg Cabal(170425-1952-VerC0FFEE-0001).jpg Cabal(170425-1952-VerC0FFEE-0000).jpg Cabal(170425-1948-VerC0FFEE-0002).jpg Cabal(170425-1948-VerC0FFEE-0000).jpg Cabal(170425-1947-VerC0FFEE-0003).jpg Cabal(170425-1947-VerC0FFEE-0002).jpg Cabal(170425-1947-VerC0FFEE-0001).jpg Cabal(170425-1947-VerC0FFEE-0000).jpg Cabal(170425-1946-VerC0FFEE-0001).jpg Cabal(170425-1946-VerC0FFEE-0000).jpg Cabal(170425-1936-VerC0FFEE-0001).jpg Cabal(170425-1936-VerC0FFEE-0000).jpg

Quality of life changes:
The price to change an item's appearance is now 10 times cheaper.
The price for all the skills for each class are now 10 times cheaper.
The new pets that were added in the game can now be registered to the auction house.
Nerfed the mobs attack from Senillinea Map.
The Capella and Procyon bosses of Senillinea are now equally powerful.
EXP Blessing beads were added to vCoin Shop.
Chaos Arena 1-6 entries were added to vCoin Shop.
2017-04-22 16_28_12-CABAL.png 2017-04-22 16_30_42-CABAL.png

Removed Items:
The following weapon sets were removed from the game:
  • Demon Enchanted
  • Hell Fire
  • Enochian
  • Soul Reaver
If you have any of these weapons in your warehouse please put them on your character inventory so on a channel change or relog the server can properly delete them. Now doing so will bug your character in future updates.

Item Level Requirement:
To keep the progression style for the sets and to avoid the problem of every new player "crying" for the Palladium set, we implemented level requirements for some of the weapons, body parts and epaulets (in future updates more items will be updated to values we consider right for each item). While leveling up, players will also be able to either Professional craft the items they are able to wear or farm them in the maps and dungeons they can go to.
  • Mithril - Minimum Level Required 140
  • Archridium - Minimum Level Required 145
  • Limitless - Minimum Level Required 150
  • Drei Frame - Minimum Level Required 165
  • Zwei Frame - Minimum Level Required 170
  • Eins Frame - Minimum Level Required 175
  • Palladium - Minimum Level Required 180
  • Lost Relics - Minimum Level Required 185
  • Senillinea - Minimum Level Required 190
  • Tempus Ring - Minimum Level Required 155
  • Tyrant Ring - Minimum Level Required 155
  • Sienas Bracelet - Minimum Level Required 135
Majority of the crafting formulars have now a purchase condition equal to the level requirement to equip the item resulted from them.

Chaos Arena Dungeons:
Chaos Arena entrances are now limited between a minimum and maximum character level.
  • Chaos Arena Lv.1 110-129
  • Chaos Arena Lv.2 130-149
  • Chaos Arena Lv.3 150-169
  • Chaos Arena Lv.4 170-179
  • Chaos Arena Lv.5 180-189
  • Chaos Arena Lv.6 190-200
  • Chaos Arena Infinity 130-200
Chaos Arena Lv.6 can drop now Wind Element Cube also.
Chaos Arena Infinity is now a party dungeon.
*Note for CA Infinity! If one of the party members dies, it will be automatically expelled from dungeon and will not be able to return. Only the remaining party member/s inside will be able to finish it!*

Redeem System Changes:
Redeeming will no longer reset your character level.
New requirement to redeem, Honor Point and redeem costs updated since the redeeming is not based on character Leveling.
The discount for the first 300 redeems will stay and below is the list of the exact requirements:

New Redeem Requirements
From Redeem 0 to Redeem 99:
  • Character Level: 160 (Redeeming does not reset the level)
  • Character Alz: 25.000.000
  • Redeem Coins: 150
  • Character Honor Points: 1.250.000
From Redeem 100 to Redeem 199:
  • Character Level: 170 (Redeeming does not reset the level)
  • Character Alz: 50.000.000
  • Redeem Coins: 300
  • Character Honor Points: 2.500.000
From Redeem 200 to Redeem 299:
  • Character Level: 180 (Redeeming does not reset the level)
  • Character Alz: 75.000.000
  • Redeem Coins: 450
  • Character Honor Points: 3.750.000
From Redeem 300 to INFINITE :D:
  • Character Level: 190 (Redeeming does not reset the level)
  • Character Alz: 100.000.000
  • Redeem Coins: 600
  • Character Honor Points: 5.000.000
The Loot boxes that the redeem system will give from now will be character bound to avoid exploitation of the redeem system. This way everyone will work for the redeems of their characters if they want the bonuses, if they don't they can simply just enjoy the other game features ;)

HOT FIX 27.04.2017
Fun Server (Progresive) Play Style
 
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after redeeming we will be back at level 100?
 
As a sugestion can you make a drop table for server
;) and nice update !
 
If we redeem still we can get lootbox and ecoins?
 
One thing about redeems, give us higher chance to get more than 5 ecoins, getting bos/f + 9 requires 160 redeems dont u think its a little too much even for mid-rate server?

Big like for other changes ;)
 
Wind Elements have a rate of dropping from any of the 12 chests from CA Infinity; we tested and we got up to 5 in one run ;)
The redeem system works like, the more redeems you have, the higher the chances to get a better loot box and higher chances to get more ecoins;
Believe me when I say, with these new modifications to Redeem System, the first 100 redeems are almost no problem for the current players :)
 
It's always been high rate.
 
One thing about redeems, give us higher chance to get more than 5 ecoins, getting bos/f + 9 requires 160 redeems dont u think its a little too much even for mid-rate server?

Big like for other changes ;)

Ecoins are not meant to be free anyways and the chance of getting higher amount is fair enough there's also a lootbox you can get,so i think it's not bad and not need to be changed.

And Redeeming now is much more easier w/ enough alz/Honor/Redeem coins you can make that 160 redeem in One Go ;)
 
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will test that CI after update:)
last time you said winds also drop from b3f did 30x and 0 :)
lets hope this time you are not wrong
 
First post updated with the Redeem system details.
(The redeem system will be enabled after a few hours this post was made)
 
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deleted since drops is bad now.
 
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in FT1 after 1st boss i killed all monsters and didnt drop all quest items,maybe you guys need to increase drop x2 ,mobs respawn is too long to wait for another vawe just to get items
 
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