- Joined
- Jan 6, 2015
- Messages
- 132
- Points
- 43
First of all, i commend OGN for bringing new update. It is really great one in deed.
Here are the following suggestion that can help elevate players motivation to farm/ redeem or perhaps play longer.
1. Adding more experience gained from mobs. With this, we can help most players to procure their own chaos set. ( There is an existing BB 200% but it is not sufficient and though starting set has been upgraded, still experience is low.)
a. In dugeons
b. or additional Spots
c. Spawn Time of Dragon can be lessened due to there are lot of players; let say 30 mins interval. This is due to limited number of channels unlike before.
Note: Let us admit that even redeeming each character fully can not guarantee that Chaos Set / Equips can be completed.
2. Event Prizes made of Gold.
a. Voting Events; I am not sure if still working but if it does, we can advertise it every month so that new players can be reminded that there is an ongoing voting event.
b. Weekly or Mini Events
c. etc.
3. Question, Regarding the redeeming - is the experience earned from mobs the same with Redeem 200 VS Redeem 1 ? If so, can we adjust it a little. For example, for newbies from redeem 1 to 150, experience shall be gained at a higher rate due to - they are still adjusting in OGN gameplay and no decent equips (Options yet). When they reach a certain redeem, say 151, grinding will be harder and then difficult from redeem 190 to max.
If the experience gained from mobs is the same whether you are redeem 1 and redeem 200, it does not make any sense especially for the new comers.
Well if the system exists, maybe a little adjustment can do to ease the difficulty level for newbies.
EASY - HARD - DIFFICULT
What I am trying to convey here is for newbies to START STRONG or easy then at the mid of game, it will be a Little bit harder then difficult at the later parts of redeeming. I understand fully that Chaos Set is a Top of the Line Equip, but players who gained 1 or 3 parts of this sets will want to complete it regardless of anything.
But this idea has a LOOPHOLE, some players will see this as an opportunity to acquire more caps easier from their Low Redeem Characters.
Well, this thread is open for suggestions to improve the idea if it is worthy.
The purpose must be the same, to improve the lives of the newbies.
I don't mean any harm or ill feeling regarding anything, this is purely based on what i observe and hands on experience in game. My intention is to improve the gaming experience of new and old players alike - and say just to keep them within the community permanently. Also, to eradicate their misconception about OGN as a very difficult server to start with, but to impress and keep everyone playing till they drop dead in their seats.
Feel free to comment but no flaming please.
Thank you.
Here are the following suggestion that can help elevate players motivation to farm/ redeem or perhaps play longer.
1. Adding more experience gained from mobs. With this, we can help most players to procure their own chaos set. ( There is an existing BB 200% but it is not sufficient and though starting set has been upgraded, still experience is low.)
a. In dugeons
b. or additional Spots
c. Spawn Time of Dragon can be lessened due to there are lot of players; let say 30 mins interval. This is due to limited number of channels unlike before.
Note: Let us admit that even redeeming each character fully can not guarantee that Chaos Set / Equips can be completed.
2. Event Prizes made of Gold.
a. Voting Events; I am not sure if still working but if it does, we can advertise it every month so that new players can be reminded that there is an ongoing voting event.
b. Weekly or Mini Events
c. etc.
3. Question, Regarding the redeeming - is the experience earned from mobs the same with Redeem 200 VS Redeem 1 ? If so, can we adjust it a little. For example, for newbies from redeem 1 to 150, experience shall be gained at a higher rate due to - they are still adjusting in OGN gameplay and no decent equips (Options yet). When they reach a certain redeem, say 151, grinding will be harder and then difficult from redeem 190 to max.
If the experience gained from mobs is the same whether you are redeem 1 and redeem 200, it does not make any sense especially for the new comers.
Well if the system exists, maybe a little adjustment can do to ease the difficulty level for newbies.
EASY - HARD - DIFFICULT
What I am trying to convey here is for newbies to START STRONG or easy then at the mid of game, it will be a Little bit harder then difficult at the later parts of redeeming. I understand fully that Chaos Set is a Top of the Line Equip, but players who gained 1 or 3 parts of this sets will want to complete it regardless of anything.
But this idea has a LOOPHOLE, some players will see this as an opportunity to acquire more caps easier from their Low Redeem Characters.
Well, this thread is open for suggestions to improve the idea if it is worthy.
The purpose must be the same, to improve the lives of the newbies.
I don't mean any harm or ill feeling regarding anything, this is purely based on what i observe and hands on experience in game. My intention is to improve the gaming experience of new and old players alike - and say just to keep them within the community permanently. Also, to eradicate their misconception about OGN as a very difficult server to start with, but to impress and keep everyone playing till they drop dead in their seats.
Feel free to comment but no flaming please.
Thank you.
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