- Joined
- Aug 12, 2015
- Messages
- 339
- Points
- 43
Good day to the staff! I'm going straight to the point about my suggestion: MAKE THE HP IN TG 3x/4x/5x HIGHER. (and also increase the damage of guardians proportional to the increase in HP)
Because:
1. Having 30% above amps deals a very large damage. We can't see the WA/FS tank probably because the damage ratio in TG is really high making range classes take advantage of it. We don't really see the balance in TG since melee classes always get owned by range classes. You can notice that more than 60% of players in the server are Force Archers. Not all of them started as FA's. They probably had to switch on that class since it really gives benefit especially in TG. And also make a voting poll if they agree about this or not. Because many people aren't really satisfied with how the way TG works. Please make it an official-like TG so everyone will enjoy.
Because:
1. Having 30% above amps deals a very large damage. We can't see the WA/FS tank probably because the damage ratio in TG is really high making range classes take advantage of it. We don't really see the balance in TG since melee classes always get owned by range classes. You can notice that more than 60% of players in the server are Force Archers. Not all of them started as FA's. They probably had to switch on that class since it really gives benefit especially in TG. And also make a voting poll if they agree about this or not. Because many people aren't really satisfied with how the way TG works. Please make it an official-like TG so everyone will enjoy.
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