***QUICK FEEDBACK***
The Mission War has underwent a major change from the latest patch and we appreciate the hard work and time dedicated for the improvement. It has brought a lot of advantages that mainly benefits newer players. I know its not on its final form/phase yet, but let me share my perspective.
Advantages:
Disadvantages:
I will not mention the missing War Cube rewards, and the WEXP shop since this is already mentioned to be part of phase 1 which will be reworked anytime soon.
***SUGGESTION***
Even if you are a PVE player and you focus on finishing the quest for the whole war duration, there is no guarantee at all that you can get guardians. PVP-centered war and scoring will always indulge players to engage in PK.
Either (1) reducing Guardians HP/DEF to 50%-70% from their original value or (2) Reducing the required S and M guardians for the daily quest is very ideal to fix this issue.
Making the gates and ensign easier to break will give players the hesitation to leave the mission war since the possibility of calling the game is high. This will force them to fight for their nation and stay in order to not miss the rewards.
Lowering the HP/DEF by 30%-50% from its original value is very ideal in my opinion.
The current defense multiplier is okay as long as each side has more than 15 players. But on average, mission war barely makes it to 10 people which makes the current defense multiplier non-ideal. A little more tweak will be good, 2-hits wont still be possible even if it is lowered down by 15%-20%.
Besides, we already have a lower bracket that separates the strong and newbies. I do not see lowering down defense multiplier a little bit more to be an issue.
Cykros Ergo MiaKhalifa
The Mission War has underwent a major change from the latest patch and we appreciate the hard work and time dedicated for the improvement. It has brought a lot of advantages that mainly benefits newer players. I know its not on its final form/phase yet, but let me share my perspective.
Advantages:
- Defense multiplier increased which requires more than 3 hits to kill a non-geared player.
- Two mission war brackets opened more opportunity for lower level players to explore and enjoy mission war on the server. Gaps between endgame players and new ones are no longer a thing due to separate brackets.
- Barriers being removed
- Scoring system rework solves the hassle of getting the minimum score. This also allows PVP players to outshine PVE players in terms of scoring, after all, mission war should be more on PVP. This is so far my favorite change in this new war system
Disadvantages:
- People often relog (from both nations). Depending on the core players' time zone, wars are boring since your enemies can relog to avoid fighting and still get reward by returning last few mins into war channel
- Guardians are still too tank for us to kill. If I remember correctly, guardians were previously made tanky due to the barrier feature (which no longer exists).
I will not mention the missing War Cube rewards, and the WEXP shop since this is already mentioned to be part of phase 1 which will be reworked anytime soon.
***SUGGESTION***
- REDUCE HP/DEF OF THE GUARDIANS and MAKING DAILY QUEST EASIER TO FINISH
Even if you are a PVE player and you focus on finishing the quest for the whole war duration, there is no guarantee at all that you can get guardians. PVP-centered war and scoring will always indulge players to engage in PK.
Either (1) reducing Guardians HP/DEF to 50%-70% from their original value or (2) Reducing the required S and M guardians for the daily quest is very ideal to fix this issue.
- REDUCE HP/DEF OF THE GATES AND ENSIGN
Making the gates and ensign easier to break will give players the hesitation to leave the mission war since the possibility of calling the game is high. This will force them to fight for their nation and stay in order to not miss the rewards.
Lowering the HP/DEF by 30%-50% from its original value is very ideal in my opinion.
- LITTLE MORE REDUCTION ON DEF CALCULATION
The current defense multiplier is okay as long as each side has more than 15 players. But on average, mission war barely makes it to 10 people which makes the current defense multiplier non-ideal. A little more tweak will be good, 2-hits wont still be possible even if it is lowered down by 15%-20%.
Besides, we already have a lower bracket that separates the strong and newbies. I do not see lowering down defense multiplier a little bit more to be an issue.
Cykros Ergo MiaKhalifa