I'm suggesting to add 2 stuff in the Ecoin shop:
1. A coupon or something that we could trade ecoins with it. Create some type of medium that can be traded in game, but that medium consist of some ecoins that can be bought in the "N" shop. It allows people to directly buy ecoins with alz from people who provides them, a more convenient way for ec seller(doesn't have to buy the specific item from webshop), and by using the voucher ec will be added to their account and that can provide player with more flexibility and options (maybe surplus that may be used for future purchase?). There are some games that does something like that.
2. A binding cube/exchange or whatever you want to name it essentially the cube acts like a hatrack, costume hanger, ap/dp saver for LE. The cube binds a specific amount of LE to allow it tradable. This can be an alternate way of allowing LE becoming tradable by means of binding (at a cost), and because of that LE will be traded at a limited amount relatively to when all LE are tradable. Smaller impact on the market and a window of opportunity for crafter and non crafter. Since the LE became untradable, market seems slower. People are reluctant to craft because of the difficulty imposed to achieve palla or equi for that matter (imagine how much LE to spend from palla to equi, just lvling the craft, your not even crafting equi set for yourself yet). There are very limited crafter out there, not to mentioned they can't buy LE anymore, the provision for crafting is cut off. Like most, its difficult to some degree to obtain the amount of LE alone to craft.
1. A coupon or something that we could trade ecoins with it. Create some type of medium that can be traded in game, but that medium consist of some ecoins that can be bought in the "N" shop. It allows people to directly buy ecoins with alz from people who provides them, a more convenient way for ec seller(doesn't have to buy the specific item from webshop), and by using the voucher ec will be added to their account and that can provide player with more flexibility and options (maybe surplus that may be used for future purchase?). There are some games that does something like that.
2. A binding cube/exchange or whatever you want to name it essentially the cube acts like a hatrack, costume hanger, ap/dp saver for LE. The cube binds a specific amount of LE to allow it tradable. This can be an alternate way of allowing LE becoming tradable by means of binding (at a cost), and because of that LE will be traded at a limited amount relatively to when all LE are tradable. Smaller impact on the market and a window of opportunity for crafter and non crafter. Since the LE became untradable, market seems slower. People are reluctant to craft because of the difficulty imposed to achieve palla or equi for that matter (imagine how much LE to spend from palla to equi, just lvling the craft, your not even crafting equi set for yourself yet). There are very limited crafter out there, not to mentioned they can't buy LE anymore, the provision for crafting is cut off. Like most, its difficult to some degree to obtain the amount of LE alone to craft.