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Rising Force - Balance of Power (Part 2)

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Cykros

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In order to improve the quality of the game and unleash the full power of each character we decided to remove the damage nerf (yes until this update none of the character were doing the real damage they should have done) we had on each class and make longer PvP possible by increasing the HP.

HP and Attribute points related changes
We increased 4 times the normal values of:​
    • Character standard HP and HP gained for leveling up.
    • The slot force and epic force for HP UP and HP Regen.
    • Each skill and buff that uses HP UP and HP Regen.
    • All HP UP and HP Regen values tripled also for Helms, Boots, Suits, Gloves, Rings, Amulets, Epaulets, Earrings, Bracelets, Belts and Boards.
    • Bonus HP given by upgrading Helms,Boots,Suits and Gloves to +15.
    • Runes HP UP values.
    • HP Potions (Lv.1, Lv.2, Lv.3 and Lv.4) This applies also to Life Capsules and Inexhaustible HP potions.
  • The defense bonus gained from attribute points was removed from all classes. Each class will gain the defense strictly from items or skills/buffs. We include now also
    • FA - Greater Heal
    • FA - Mass Heal
    • FS - Heal
  • Class-Formula.png
Set Effect and body parts changes
  • All body parts (Helms, Boots, Suit and Gloves) where update with new values of Defense, Defense Rate and HP. The body parts are the main and only items that will created the defense gap between Armor style, Battle style and Martial Style.
  • Removed from all sets the Resist Skill Amp value. This change was needed in order to give back to characters their full damage in PvP and also bring back the needed differences between classes.
  • For the moment the only epaulets that will give a bonus set effect are the unique grade and highest grade epaulets, this is subject to be changed or adjusted in the future.
  • The set effect will not be divided anymore on the 3 battle types (Armor, Battle and Martial). It will be the same for all battle types in order to keep the normal defense differences between classes. The only thing separating the def from the battle styles is the defense gained from the Body Parts and the buffs each battle style has.
  • The set effect will give to characters now just defense and defense rate.
  • Set-Effect.png
Astral Board changes
  • Astral Boards K will have the speed at 800 while the other ones at 700.
PVE adjustment.
  • Considering that the characters defense and HP got increased we will have to adjust the mobs damage accordingly to to targeted level and gear to face the mobs.
  • Please be patient and stay tuned for changes done to each mob from each map and dungeon. For now we adjusted only the mobs from Senillinea which people should face with Palladium gear.
  • All the other mobs will be update in part 3 of the Rising Force Update.

YUL Event Girl
You can find YUL in Bloody Ice.
From now on YUL will be the one holding the vCoins Shops also.
2018-03-20 18_58_10-Redemption Cabal.png

Redeem System Changes

Redeeming will be available only for characters that reached level 200.
There rewards for redeeming will be eCoins and Earth Elements.
For 1 redeem you will be able to get
2018-03-20 19_08_14-Redeem Information - Olympus Gaming Network.png

(We are also working on another bonus to be gained for redeeming directly from in game.)​

Very important note regarding PVE!
If you consider that a boss or a specific group of mobs hits to hard or to low, please post a reply here with your current defense value and the damage you take from hits. Please attach screenshots.
The better data we gather the faster we can tweak all the mobs. This update is a big change and we are aware that we will need to adjust more each mob 1 by 1 since the global change we did now will not be good for all cases.
Also every time we will push and update with a group of mobs adjust for a map or dungeon that map or dungeon will have the drops improved.


The scope of the Rising Force update is to create a balanced game play between the 3 battle type, Armor, Battle and Martial. We dont have to have mobs hitting an WA with 22 and an WI wit 1000, this is not balance.

We don't want to have PvP that last for 2 hits or players that use a full AMP set and the PVP damage is not affected anymore because of the resists in set effects.
This update is an important step into fixing all this and having the classes behave how each should, and now we will be able to make them correctly how they are like a player that has Palladium Set will be able to go in Abandoned City to far Equilibrium even if its a warrior or a wizard.
Thank you all in advance for having patience with us, we promise you that in 2 months from now we will all look back and we will be amazed how good the game play had become ;)
 
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When you reply please reply with a feedback only after you tested the feature you want to give feedback about.
After you say what you don't like also explain how you would see the issue resolved.
You replies are important for the next patches.
 
I have just one question Cykros; couple hours ago we had 21 cd instead of 16 craft in palla weapons and 26 cd in eins, also earrings gave for example 17 def instead of 13 max craft and 51 def instead of 40 in AOP. Now it's back to old values, why?
 
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I have just one question Cykros; couple hours ago we had 21 cd instead of 16 craft in palla weapons and 26 cd in eins, also earrings gave for example 17 def instead of 13 max craft. Now it's back to old values, why?

Thats a bug we already fixed it.
If you are reading the chat in the discord you will fully aware of things
 
About the redeem system, how many lvls it will consume per 1 redeem ?
 
About the redeem system, how many lvls it will consume per 1 redeem ?

Important note: Each redeem will lower your level by 10 and remove 50 stat points from the highest attribute category (STR, DEX, INT) or unallocated points.
 
Spirit shield for WI should be more than 4k dmg absorb ,bcs now wi have lower def and boses + mobs around him make that dmg in less than 1 second
so that buff is useles now in pve , pvp i wont mention at all :) (useles)
well just saying it should have some changes made to it :)
 
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