Note: I only included the classes which I have checked in game. (FA, GL, FS,WA). If you have found other issues with the other classes or if you can add more, feel free to add it on the comments.
I know and understand that the staff is doing their best to fix some issues in game, including the skills for each Battle Styles. However, I would like to point out the importance of the following. I wish that this will be included on the upcoming "fix" and "rebalancing" in game.
1. FORCE ARCHER.
Cooldown of both skills are too long for the healed amount. Supposedly the only class that can heal a party but has become inefficient (in both dungeon and mission war) because of the very long cooldown and inappropriate for the server's boosted amount in HP. Given the current status of the dungeons and PVP system, both skills does not replenish the DMG we receive.
If the healed amount matches official, it only makes sense to bring down cooldown to 6 seconds for greater heal, and 25 seconds for mass heal.
2. GLADIATOR.
Healing for 300 HP with a 30 seconds cooldown. We have boosted HP on the server and this seems to be a very weak skill for GL, not even worth learning nor putting on skill bar.
3. FORCE SHIELDER.
Shadow Shield has remain unchanged. Most of the defensive buffs, if not all, has been reduced to back to their original values. However this skill has remained untouched, still has 24,000 damage absorb capabilities and the duration is twice as long than the official.
4. WARRIOR
Both buff's value is very low compared to the current HP available on the server. With the boosted HP added on the server, these 2 buffs have little benefits for the user.
Cykros Ergo Manijak MiaKhalifa
I know and understand that the staff is doing their best to fix some issues in game, including the skills for each Battle Styles. However, I would like to point out the importance of the following. I wish that this will be included on the upcoming "fix" and "rebalancing" in game.
1. FORCE ARCHER.
Cooldown of both skills are too long for the healed amount. Supposedly the only class that can heal a party but has become inefficient (in both dungeon and mission war) because of the very long cooldown and inappropriate for the server's boosted amount in HP. Given the current status of the dungeons and PVP system, both skills does not replenish the DMG we receive.
If the healed amount matches official, it only makes sense to bring down cooldown to 6 seconds for greater heal, and 25 seconds for mass heal.
2. GLADIATOR.
Healing for 300 HP with a 30 seconds cooldown. We have boosted HP on the server and this seems to be a very weak skill for GL, not even worth learning nor putting on skill bar.
3. FORCE SHIELDER.
Shadow Shield has remain unchanged. Most of the defensive buffs, if not all, has been reduced to back to their original values. However this skill has remained untouched, still has 24,000 damage absorb capabilities and the duration is twice as long than the official.
4. WARRIOR
Both buff's value is very low compared to the current HP available on the server. With the boosted HP added on the server, these 2 buffs have little benefits for the user.
Cykros Ergo Manijak MiaKhalifa
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