hey, i was thinking about redemption server and i found out some ideas:
- make bonus (similar to winning bonus) for side lower populated - it should be calculated only for active players (lets say during last week) - i guess if you've done stuff like bonus depend of actual active players it shouldnt be a problem to implement something like this (or other idea - make this bonus only for lower populated side) - if any question, yep im proc side and im fine with it - it might be motivation especially for new players to start "weaker" side and might be in future pro of this side.
- increase UCHH/UCH drop rate - it wont break economy, because drop rate of iteams like core enchancer/safeguard could still stay low.
rest soon, i must think a bit more
- make bonus (similar to winning bonus) for side lower populated - it should be calculated only for active players (lets say during last week) - i guess if you've done stuff like bonus depend of actual active players it shouldnt be a problem to implement something like this (or other idea - make this bonus only for lower populated side) - if any question, yep im proc side and im fine with it - it might be motivation especially for new players to start "weaker" side and might be in future pro of this side.
- increase UCHH/UCH drop rate - it wont break economy, because drop rate of iteams like core enchancer/safeguard could still stay low.
rest soon, i must think a bit more