Greetings, Nevarethians!
We are here to announce our next update, containing a number of important changes.
Level table and EXP gaining rework:
Due to the EXP gaining bug and our recent update with the new Resets system, we decided to rework the EXP gaining to provide a smoother experience when leveling.
EXP gain was divided by 1,000 in the following sources:
cabal.world
Along with the EXP division, we have adjusted the AXP gaining to match the divided values, boosting the amount you gain by 1,000 times.
AXP for mission war scoring was also updated, since this one was forgotten in the previous update, where the AXP was reworked and it was giving 100 times more than intended. This also caused some issues where AXP was again, overflowing and went into very low values.
Base EXP multiplier rate was changed to 500 during the week and to 1,000 during the weekend.
Additionally, some old quests related to Tower of Undead had EXP penalty that we have removed.
Drop changes:
Items required in professional craft have been changed to drop with higher upgrade levels.
This was done to ease the process of crafting due to the changed requirements in the upgrade system previously released.
Details:
World Ruler changes:
Reduced the HP Regen of the following world rulers:
Other changes:
Changed the level requirements of Critical Ring +5 and Ring of Luck +5 to Level 180
Changed the amount of special quest item drops in dungeons. Now only items going in the quest inventory inside dungeons will be limited to prevent picking up the same quest items and filling your quest inventory causing the character to not be able to proceed with the quests.
All other special quest items can now drop multiple times, even during Happy Hour.
Class balance changes:
We have made the following adjustments to the classes:
Normal Maps PvE and Baldus:
Stay tuned for more!
We are here to announce our next update, containing a number of important changes.
Level table and EXP gaining rework:
Due to the EXP gaining bug and our recent update with the new Resets system, we decided to rework the EXP gaining to provide a smoother experience when leveling.
EXP gain was divided by 1,000 in the following sources:
- All monsters
- All quests
- All Potions of Experience that drops or comes from other lotteries (existing ones will be left untouched so you can enjoy some bonus EXP there
)
- WExp exchange in Port Lux
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Along with the EXP division, we have adjusted the AXP gaining to match the divided values, boosting the amount you gain by 1,000 times.
AXP for mission war scoring was also updated, since this one was forgotten in the previous update, where the AXP was reworked and it was giving 100 times more than intended. This also caused some issues where AXP was again, overflowing and went into very low values.
Base EXP multiplier rate was changed to 500 during the week and to 1,000 during the weekend.
Additionally, some old quests related to Tower of Undead had EXP penalty that we have removed.
Drop changes:
Items required in professional craft have been changed to drop with higher upgrade levels.
This was done to ease the process of crafting due to the changed requirements in the upgrade system previously released.
Details:
- Mithril
- Drop location: Illusion Castle Radiant Hall - Common Drop
- Required in craft: +3
- Drops with: +0
- Archridium
- Drop location: Forbidden Island - common drop
- Required in craft: +3
- Drops with: +0
- Drei Frame & Lycanus
- Drop location: Maquinas Outpost - common drop
- Required in craft: +3
- Drops with: +0
- Palladium
- Drop location: Acheron Arena - common drop
- Required in craft: +3
- Drops with: +0
- Demonite
- Drop location: Devils Tower - chest drop
- Required in craft: +3
- Drops with: +0
- Dragonium
- Drop location: Devils Tower Part 2 - chest drop
- Required in craft: +3
- Drops with: +0
NOTE: The "for Craft" items you guys have so far and they are above level +3 you can destroy them and farm new ones if you need them for craft. They are really easy to farm.
World Ruler changes:
Reduced the HP Regen of the following world rulers:
- Attacker Ragno
- Deadly Horn Urhorn
- Wandring Spirit Seth
- Mark of Destruction Reims
- Guardian of Altar Zaken
- Future Weapon Gustav-Zg
- Punisher of Flame Hellrider
- Arcane Golem of Rage
- Ancient Destroyer Kelosus
- Ancient Vanguard Kargos
Other changes:
Changed the level requirements of Critical Ring +5 and Ring of Luck +5 to Level 180
Changed the amount of special quest item drops in dungeons. Now only items going in the quest inventory inside dungeons will be limited to prevent picking up the same quest items and filling your quest inventory causing the character to not be able to proceed with the quests.
All other special quest items can now drop multiple times, even during Happy Hour.
Class balance changes:
We have made the following adjustments to the classes:
Normal Maps PvE and Baldus:
- Warrior: +5% damage
- Wizard: +5% damage
- Force Shielder: +10% damage
- Force Blader: +5% damage
- Gladiator: +5% Damage
- Warrior: +41% damage
- Blader: +36% damage
- Wizard: +41% damage
- Force Archer: +36% damage
- Force Shielder: +46% damage
- Force Blader: +41% damage
- Gladiator: +41% damage
- Force Gunner: +36% damage
- Dark Mage: +36% damage
Stay tuned for more!
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