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Update 09-January-2024

Ergo

Emissary of Death
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Greetings, Nevarethians!
We are here to announce our next update, containing a number of important changes.

Level table and EXP gaining rework:

Due to the EXP gaining bug and our recent update with the new Resets system, we decided to rework the EXP gaining to provide a smoother experience when leveling.
EXP gain was divided by 1,000 in the following sources:
  • All monsters
  • All quests
  • All Potions of Experience that drops or comes from other lotteries (existing ones will be left untouched so you can enjoy some bonus EXP there ;))
  • WExp exchange in Port Lux
With the division, we had to also divide the leveling requirements. Each level was divided by 1,000 and you can see the exact details at:

Along with the EXP division, we have adjusted the AXP gaining to match the divided values, boosting the amount you gain by 1,000 times.
AXP for mission war scoring was also updated, since this one was forgotten in the previous update, where the AXP was reworked and it was giving 100 times more than intended. This also caused some issues where AXP was again, overflowing and went into very low values.

Base EXP multiplier rate was changed to 500 during the week and to 1,000 during the weekend.
Additionally, some old quests related to Tower of Undead had EXP penalty that we have removed.

Drop changes:

Items required in professional craft have been changed to drop with higher upgrade levels.
This was done to ease the process of crafting due to the changed requirements in the upgrade system previously released.

Details:
  • Mithril
    • Drop location: Illusion Castle Radiant Hall - Common Drop
    • Required in craft: +3
    • Drops with: +0
  • Archridium
    • Drop location: Forbidden Island - common drop
    • Required in craft: +3
    • Drops with: +0
  • Drei Frame & Lycanus
    • Drop location: Maquinas Outpost - common drop
    • Required in craft: +3
    • Drops with: +0
  • Palladium
    • Drop location: Acheron Arena - common drop
    • Required in craft: +3
    • Drops with: +0
  • Demonite
    • Drop location: Devils Tower - chest drop
    • Required in craft: +3
    • Drops with: +0
  • Dragonium
    • Drop location: Devils Tower Part 2 - chest drop
    • Required in craft: +3
    • Drops with: +0
NOTE: The "for Craft" items you guys have so far and they are above level +3 you can destroy them and farm new ones if you need them for craft. They are really easy to farm.​

World Ruler changes:

Reduced the HP Regen of the following world rulers:
  • Attacker Ragno
  • Deadly Horn Urhorn
  • Wandring Spirit Seth
  • Mark of Destruction Reims
  • Guardian of Altar Zaken
  • Future Weapon Gustav-Zg
  • Punisher of Flame Hellrider
  • Arcane Golem of Rage
  • Ancient Destroyer Kelosus
  • Ancient Vanguard Kargos

Other changes:

Changed the level requirements of Critical Ring +5 and Ring of Luck +5 to Level 180
Changed the amount of special quest item drops in dungeons. Now only items going in the quest inventory inside dungeons will be limited to prevent picking up the same quest items and filling your quest inventory causing the character to not be able to proceed with the quests.
All other special quest items can now drop multiple times, even during Happy Hour.

Class balance changes:

We have made the following adjustments to the classes:

Normal Maps PvE and Baldus:
  • Warrior: +5% damage
  • Wizard: +5% damage
  • Force Shielder: +10% damage
  • Force Blader: +5% damage
  • Gladiator: +5% Damage
Dungeons:
  • Warrior: +41% damage
  • Blader: +36% damage
  • Wizard: +41% damage
  • Force Archer: +36% damage
  • Force Shielder: +46% damage
  • Force Blader: +41% damage
  • Gladiator: +41% damage
  • Force Gunner: +36% damage
  • Dark Mage: +36% damage
These modifications for the classes are subject to change! We can and will change them if they appear to brake balance in unexpected ways or require further tweaking.

Stay tuned for more!
 
Last edited by a moderator:
Noice...

i got 1 question to ask, i encounter bug on +19 to +20, i used sghh, everytime +, it become laggy and it didn't fail/success. when i relog, sghh n core is gone..

so was it required to use perfect core only to upgrade from +19 to +20?

sorry ya, new player here
 
The class balance configuration was missing and another restart was done to apply these as well.
Sorry for the inconvenience and thank you for the patience!
 
Chad update server is actually playable now just wish the newbie experience was a bit fast to lvl up to atleast lvl 180 or honor to HR15 to be able to wear most things but great updates overall looking forward for more in the future.
 
nice to see that the world rulers arent unkillable anymore but the high bossses upwards still deal to much dmg you cannt stand next to them in full Drago +20 gear also Gi boss still has to much hp regen aswell
 
Silent update was pushed (update that does not require server restart)

Death Penalty will apply only in the following level rages 200 -> 210
 
Greetings, Nevarethians!
We are here to announce our next update, containing a number of important changes.

Level table and EXP gaining rework:

Due to the EXP gaining bug and our recent update with the new Resets system, we decided to rework the EXP gaining to provide a smoother experience when leveling.
EXP gain was divided by 1,000 in the following sources:
  • All monsters
  • All quests
  • All Potions of Experience that drops or comes from other lotteries (existing ones will be left untouched so you can enjoy some bonus EXP there ;))
  • WExp exchange in Port Lux
With the division, we had to also divide the leveling requirements. Each level was divided by 1,000 and you can see the exact details at:

Along with the EXP division, we have adjusted the AXP gaining to match the divided values, boosting the amount you gain by 1,000 times.
AXP for mission war scoring was also updated, since this one was forgotten in the previous update, where the AXP was reworked and it was giving 100 times more than intended. This also caused some issues where AXP was again, overflowing and went into very low values.

Base EXP multiplier rate was changed to 500 during the week and to 1,000 during the weekend.
Additionally, some old quests related to Tower of Undead had EXP penalty that we have removed.

Drop changes:

Items required in professional craft have been changed to drop with higher upgrade levels.
This was done to ease the process of crafting due to the changed requirements in the upgrade system previously released.

Details:
  • Mithril
    • Drop location: Illusion Castle Radiant Hall - Common Drop
    • Required in craft: +3
    • Drops with: +0
  • Archridium
    • Drop location: Forbidden Island - common drop
    • Required in craft: +3
    • Drops with: +0
  • Drei Frame & Lycanus
    • Drop location: Maquinas Outpost - common drop
    • Required in craft: +3
    • Drops with: +0
  • Palladium
    • Drop location: Acheron Arena - common drop
    • Required in craft: +3
    • Drops with: +0
  • Demonite
    • Drop location: Devils Tower - chest drop
    • Required in craft: +3
    • Drops with: +0
  • Dragonium
    • Drop location: Devils Tower Part 2 - chest drop
    • Required in craft: +3
    • Drops with: +0
NOTE: The "for Craft" items you guys have so far and they are above level +3 you can destroy them and farm new ones if you need them for craft. They are really easy to farm.​

World Ruler changes:

Reduced the HP Regen of the following world rulers:
  • Attacker Ragno
  • Deadly Horn Urhorn
  • Wandring Spirit Seth
  • Mark of Destruction Reims
  • Guardian of Altar Zaken
  • Future Weapon Gustav-Zg
  • Punisher of Flame Hellrider
  • Arcane Golem of Rage
  • Ancient Destroyer Kelosus
  • Ancient Vanguard Kargos

Other changes:

Changed the level requirements of Critical Ring +5 and Ring of Luck +5 to Level 180
Changed the amount of special quest item drops in dungeons. Now only items going in the quest inventory inside dungeons will be limited to prevent picking up the same quest items and filling your quest inventory causing the character to not be able to proceed with the quests.
All other special quest items can now drop multiple times, even during Happy Hour.

Class balance changes:

We have made the following adjustments to the classes:

Normal Maps PvE and Baldus:
  • Warrior: +5% damage
  • Wizard: +5% damage
  • Force Shielder: +10% damage
  • Force Blader: +5% damage
  • Gladiator: +5% Damage
Dungeons:
  • Warrior: +41% damage
  • Blader: +36% damage
  • Wizard: +41% damage
  • Force Archer: +36% damage
  • Force Shielder: +46% damage
  • Force Blader: +41% damage
  • Gladiator: +41% damage
  • Force Gunner: +36% damage
  • Dark Mage: +36% damage
These modifications for the classes are subject to change! We can and will change them if they appear to brake balance in unexpected ways or require further tweaking.

Stay tuned for more!
Encountered a bug where my character goes hr 20 then goes back to hr 19 99.83% it happened 2x. Any possible solution?
 
Encountered a bug where my character goes hr 20 then goes back to hr 19 99.83% it happened 2x. Any possible solution?
That is not a bug, you Honor Rank can go down if you consume honor points below the requirement of HR20 for example. ;)
 
I know that some things in game consumes honor points like crafting but I havent done anything, I only changed channel since the title didnt activated but at the "C" key it says hr 20 then after changing channel went back to hr 19 99.93% thats why i called it a bug btw sorry i didnt have any screenshots of it since it went over my head.
That is not a bug, you Honor Rank can go down if you consume honor points below the requirement of HR20 for example
 

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