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Update 11-May-2024

Ergo

Emissary of Death
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Greetings Nevarethians!
Today we are here to announce our newest content update, with a rework of the Merit Mastery, reworked skills and more.
Let's get into the details.

Merit Mastery Rework
Merged all the PvP and PvE, Sowrd and Magic Merit Mastery passives into a single new Merit Mastery skill.
Due to merging, the following skills will be removed from each character that had them:
  • Endurance
  • Occultism
  • Witchery
  • Incursion
  • Aggression
  • Sword Wielding
  • Sorcery
  • Bravery
  • Persistence
Anyone who had the Merit Mastery learned and upgraded to any levels, will have the new skill added to their character, preserving the previous progress.
The progress however needs conversion.
Old Progress:
  • Skill 1 - Lv.1~30
  • Skill 2 - Lv.1~30
  • Skill 3 - Lv.1~30
New Progress:
  • Merit Mastery Lv.1~27
So the conversion will take your old skill levels and do the following:

OldSkillLevelTotal = OldSkillLevel1 + OldSkillLevel2 + OldSkillLevel3
NewSkillLevel = OldSkillLevelTotal * 3 / 10

So with the new Merit Mastery, at level 27 you have the same progress as with the old skills on level 30 each (90 total levels).

The new merged Merit Mastery stats received a boost.
We took both PvP and PvE and merged them, without nerfing any of the values, however to offset the now higher power gain, we boosted the defensive stats they provide.
Additionally, above the 27 base levels that correspond to the old skills, you can level the new skill to level 30, so 3 extra levels. See example below.

Merit Mastery Lv.27
merit27.png


Merit Mastery Lv.30 (3 extended levels)
merit30.png

The Merit Mastery is no longer upgraded on the website and can no longer be upgraded with eCoins.
Each level has its own skill book and can be crafted via the temporary crafting.
Each skill book formula card can be purchased with Alz from Dispatched Officers Ahyidereun and Rasya.
Materials to craft the books, remain the same materials previously used for upgrading.
The old costs were summed and divided equally for the new levels, so each book for the new levels cost exactly the same.

With the merge of the Merit Skills, all characters can now have 2 extra passives learned.

With the merge of the Merit Skills, there will no longer be PvP and PvE medals and tickets.
There is now a new item called Honorable Medal (replaces old PvP and PvE medals) and another new items called Merit Mastery Ticket (replaces old PvP and PvE exchange tickets).
Old medals and tickets can be exchanged into the new ones at Secret Dealer Hirogley.
With this change, both Mission War rewards and Dungeon completion rewards will reward the new Merit Mastery Tickets.
Dispatched Officers Ahyidereun and Rasya will now also sell the updated Sealed Medals for bpth WExp and DP.
Merit Cube of Honor will now require a Honorable Medal to open.

Other Skill Changes
We have taken all the skills that we previously planned to implement effectors for, and we reviewed them.
Below you will see the additions and changes if there are any, if something is not shown, it means the values were not changed.
As we have no plans to work on effectors for now, the changes for the following skills reflect the final stats with effectors used, but without complicating the system:
  • Bloody Spirit
    • Attack Up +710 -> +780
    • Defense Down -75% -> -25%
    • Resist Critical Damage -25% -> -22%
  • Panic Cry
    • Defense Down -0 -> -410
    • Resist Critical Damage -0% -> -23%
  • Art of Fierceness
    • Add Damage 3000 -> 3300
    • Duration 4s -> 7s
    • Attack UP 0 -> 60
  • Intuition
    • HP Regen 150/2s -> 850/2s
    • Duration 4s -> 7s
    • Movement Speed +450
  • Art of Force Control
    • Magic Amp 25% -> 32%
    • Magic Attack 250 -> 310
    • Cooldown 150s -> 130s
  • Spirit Shield
    • Absorb Damage 4000 -> 9500
    • Defense 0% -> 25%
  • Art of Sniping
    • Critical Dmg 90% -> 100%
    • Magic Attack 0 -> 60
    • Duration 8s -> 12s
  • Quick Move
    • Defense 0 -> 120
    • Defense Rate 4500 -> 5350
    • Evasion 45% -> 58%
    • Duration 4s -> 6s
  • Mortal Bane
    • Defense Down -70% -> -20%
    • Attack Up 710 -> 810
    • Magic Attack Up 710 -> 810
  • Art of Defense
    • Attack Up 0 -> 120
    • Defense 3700 -> 5300
    • Duration 12s -> 20s
  • Art of Curse
    • Resist Critical Dmg 0% -> -12%
    • Defense -20% -> -30%
  • Fire Enchant
    • Defense UP 0 -> 140
    • Critical Damage 11% -> 26%
    • Duration 4s -> 8s
  • Ice Enchant
    • Defense UP 70 -> 210
    • Critical Damage 0% -> 15%
    • Duration 4s -> 8s
  • Lightning Enchant
    • Defense UP 0 -> 140
    • Critical Damage 0% -> 15%
    • Duration 4s -> 8s
  • Bloodyrusk
    • Attack Up 710 -> 840
    • Defense Down -75% -> -25%
  • Rage Shield
    • Damage Absorb 8500 -> 14000
    • Defense Up 0% -> 12%
  • Art of Desperado
    • Critical Dmg 60% -> 76%
    • Magic Attack 120 -> 180
    • Cooldown 150s -> 132s
  • Lock On
    • Defense -30 -> -75
    • Defense Rate -90 -> -1290
    • Resist Skill Amp -15% -> -27%
  • Art of Blood Thrust
    • Magic Amp 30% -> 37%
    • Magic Attack 180 -> 240
    • Cooldown 150s -> 130s
  • Bone Shield
    • Damage Absorb 5500 -> 11000
    • Resist Skill Amp 30% -> 55%
    • Defense 0 -> 120

Secret Dealer Hirogley Changes:
Removed Safeguard conversions.
Reorganized the items to make it easier to navigate the shop.

Other fixes and changes: *HOT*
Updated the option granting costs for all grades and slots of items.
Disabled auto-team balancer in Mission War, it will be now up to the players to join in higher numbers to compete with each other.
Fixed an old bug the caused the Force Blader to lose damage and critical rate in certain situations.
Extended rune slots from 30 -> 33. You can now learn 3 extra runes on your characters.

Important!
We once had some changes and different configurations for the starting skill ranks and at one point, we have forgot to properly add back some bonus stats from skill ranks, so basically many characters were created with a few less points than they should have had.
We have fixed this issue, and we will run a database script that will automatically give back the missing points to all characters, however, the stats will get reset to the initial values as well. This is required to make sure all classes receive the stats correctly based on their current level, resets, master resets.
Additionally, there was a new security measure added to the Reset Stat points module on the website, to ensure that stats from any source are always correctly calculated and provided to the character.
Finally, the Reset Stat Points will no longer cost 2,000 eCoins, it will be free but with a time expiry, so once every 24 hours.
 
Small Update: Enochian weapon costumes are now removed entirely from the game.
 
Website Nation Change module update:
- Changing Nation is allowed now for free every 14 days
 
Another Small Update: There is no longer a merit quest. As soon as you reach level 140 and have Honor Rank 15, you can start buying the formula cards for the merit mastery and craft it/learn it.
 
is it possible to add a bigger trade ratio from old pve/pvp tickets/medals ? like 10/10 100/100 etc. if not some of us got like 10k clicks to do..
 
Another quick update: Fixed the incorrect skill duration of Intuition, missing Add Damage from Art of Fierceness,
and the most importantly, fixed the Defense value of Ice Enchant from 210% to 210 static :)

Stay tuned!
 

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