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Update 19-March-2024


Emissary of Death
Staff member
Gold Member
Professional Enchanter
Oct 19, 2014
The World
Greetings Nevarethians!
Today we are here to announce our newest changes to the Mission War merit rewards.
Let's get into the details.

It was always a struggle to properly reward players with Merit Mastery Tickets and this time around, we think we found a fair way to please all players.
Without getting too technical about the formulas used in the new system, the following will affect the final rewards after each war:
  • Personal Placement
  • Personal Score
  • Kills
  • Unique Targets (the more unique targets you successfully defeat, the better the multiplier becomes)
  • Deaths
  • Participants (the more players, the higher the multiplier becomes and affects the other variables in chain)
  • Total Kills done by your nation
  • Total Deaths suffered in your nation
  • Winning will give a 50% final bonus on the rewards
  • Losing will give a 20% final penalty on the rewards
Higher numbers in most cases mean you will receive higher rewards, however variables like the Unique Targets, can lower the final reward, so players cannot abuse the system by only killing dummy characters.
As you can see, now many variables are taken into consideration when calculating the rewards.
At the end, the overall better teamwork will yield the highest rewards. This way newbies who are just starting to get into war, will also have better options in contributing towards a win for their nation, therefor receive better rewards and have a way better experience in leveling up their Merit Mastery while veteran players will also have their "almost" guaranteed access to high rewards.

Let's see after the next war, what are the outcomes and please let us know how the new system works out for all of you ;)
Have fun and stay tuned for more!

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