After almost 1 month of continuous work we are excited to bring to you all a new website for Redemption Cabal and a new Redeem System.
Please read carefully all the changes and their purpose so you can get a vision on how we want the server gameplay to be.
Leveling system has been simplified, from now on each character will start with level 180. At level 180 you are able to enter any map and dungeon.
On character creation you will receive the stat points as you would be level 200 but leveling up will not grant stat points. This way we avoid the annoying setup of points after each redeem. All the current characters have been granted the stat points that they would have made up to level 200 also.
The level will be just 1 of the 3 requirements needed to redeem, meaning there are no more level requirements to wear equipment or enter a map/dungeon.
Each level will require 100.000.000 EXP.
To suit this new leveling system the EXP had to be adjusted. We adjusted the EXP rate so that the level up to 200 would take a decent amount of time, this way the old players and new players will have this challenge of gathering the EXP to Redeem almost the same.
To be able to gain EXP from any mob we removed the check for the maximum level difference between the mob and character and we changed all the mobs levels that were under 180 to 180.
So from now even if you are with 20 levels or more higher than the mob you will still gain EXP.
Another change that we did is related to the 2 bosses you are all used to farm huge amounts of EXP, the Arcane Golem of Rage and Nostalgia Forest Dragon. These 2 mobs will not give anymore huge amounts of EXP.
The EXP they will give will be a bit higher then the other Bosses from maps like Porta Inferno and lower.
From now on all the Boss Raid mobs will give EXP. (Depending on the players and staff feedback we will continue to adjust the EXP reward from mob hunting)
The Cube of Experience (Low)(Medium)(High)(Highest) were adjusted to suit the current EXP table.
As we know the EXP is directly affecting the AXP gain so we adjusted the AXP the following way.
As mentioned above because the leveling is actually one of the requirements to redeem and nothing else we also decided to eliminate the Lev. limitation on the items and replace it with Honor Rank. (We will have more updates based on the players and staff feedback on the items Honor Rank Req.)
New Redeem system, easier, more fun and better rewards.
In this "test phase" of this new system we will enable the first 3 reward types.
The best news regarding this redeem system is that there will be no more limits to how many redeems your character can make. We will not make a drop list of the loot boxes so we keep the element of surprise but we will tell you that the Gold Loot Box has on its drop pool over 150 items.
In the end the idea of this new redeem system is to make it something competitive for old and new players and it will also be a good and free way to get items, basic/rare/unique elements and eCoins.
The Starting gear and skills for each character were updated and Starter Palladium items were added.
This new gear comes with 2 craft options and 3 slots and a pretty good set effect. However the Starter Palladium items are all account bound by property. The first 6 characters you will make will also receive some accessories, potions and return stones. After the first 6 characters you will receive only the potions and return stones. Each character will start now with 5 basic skills beside the normal starting skills we had until now.
A new game feature is that characters can now be deleted from the select screen no matter the level they are.
New NPC's were added to Bloody Ice town.
Yekaterina VIP Membership and Premium Shop Sign where changed to fit in 2x1 slots in inventory.
Increased channel 1, 2 and 4 capacity.
And what is an update if we don't have some issues solved?
The bugged Siena's Bracelets that had no epic values will be replaced with Sealed ones.
For the server to be able to switch them please keep the bracelets in your character inventory.
Fixed a bug that was preventing the Angry Birds items to be removed from the characters.
Maga Eyagre and Ratzel of Reason and Wind mercenaries are now working.
Fixed other Mercenaries that were dropping with wrong options making them unavailable for registration.(They will be auto fixed to all players who has them in the character inventory.)
Fixed a bug on Senillinea Formular that was making it disappear from char inventory upon exiting a dungeon or entering war channel then reappear on relog.
This update is part of a longer plan of updates and game changes so expect more changes and cool new features
Patch 28.01.2017
Please read carefully all the changes and their purpose so you can get a vision on how we want the server gameplay to be.
Leveling system has been simplified, from now on each character will start with level 180. At level 180 you are able to enter any map and dungeon.
On character creation you will receive the stat points as you would be level 200 but leveling up will not grant stat points. This way we avoid the annoying setup of points after each redeem. All the current characters have been granted the stat points that they would have made up to level 200 also.
The level will be just 1 of the 3 requirements needed to redeem, meaning there are no more level requirements to wear equipment or enter a map/dungeon.
Each level will require 100.000.000 EXP.
To suit this new leveling system the EXP had to be adjusted. We adjusted the EXP rate so that the level up to 200 would take a decent amount of time, this way the old players and new players will have this challenge of gathering the EXP to Redeem almost the same.
To be able to gain EXP from any mob we removed the check for the maximum level difference between the mob and character and we changed all the mobs levels that were under 180 to 180.
So from now even if you are with 20 levels or more higher than the mob you will still gain EXP.
Another change that we did is related to the 2 bosses you are all used to farm huge amounts of EXP, the Arcane Golem of Rage and Nostalgia Forest Dragon. These 2 mobs will not give anymore huge amounts of EXP.
The EXP they will give will be a bit higher then the other Bosses from maps like Porta Inferno and lower.
From now on all the Boss Raid mobs will give EXP. (Depending on the players and staff feedback we will continue to adjust the EXP reward from mob hunting)
The Cube of Experience (Low)(Medium)(High)(Highest) were adjusted to suit the current EXP table.
As we know the EXP is directly affecting the AXP gain so we adjusted the AXP the following way.
From Lv.180 to 189 you get 100%AXP based on EXP earned.
From Lv.190 to 200 you get 120% AXP basses on EXP earned.
All characters above level 180 will get 100000 AXP for 1 point of WEXP
All characters above level 185 will get 120000 AXP for 1 point of WEXP
All characters above level 190 will get 150000 AXP for 1 point of WEXP
All characters above level 195 will get 200000 AXP for 1 point of WEXP
Since all our characters start with Transcender Skill Rank and the skill EXP is actually used for the last levels of Transcender and the SP recharge, we decide the lower the Skill EXP to avoid recharging your SP fully in just a few hits. We intend to give more value to the Fury Potions this way.From Lv.190 to 200 you get 120% AXP basses on EXP earned.
All characters above level 180 will get 100000 AXP for 1 point of WEXP
All characters above level 185 will get 120000 AXP for 1 point of WEXP
All characters above level 190 will get 150000 AXP for 1 point of WEXP
All characters above level 195 will get 200000 AXP for 1 point of WEXP
As mentioned above because the leveling is actually one of the requirements to redeem and nothing else we also decided to eliminate the Lev. limitation on the items and replace it with Honor Rank. (We will have more updates based on the players and staff feedback on the items Honor Rank Req.)
New Redeem system, easier, more fun and better rewards.
In this "test phase" of this new system we will enable the first 3 reward types.
Loot Box - Bronze
Loot Box - Silver
Loot Box - Gold
Loot Box - Platinum (will come in future updates)
Loot Box - Diamond (will come in future updates)
Every time you will redeem you will have a chance to get 1 of the loot boxes. Beside the loot box you will get an amount of eCoins also. The reward will be emailed to your character.


Loot Box - Diamond (will come in future updates)

In the end the idea of this new redeem system is to make it something competitive for old and new players and it will also be a good and free way to get items, basic/rare/unique elements and eCoins.
The Starting gear and skills for each character were updated and Starter Palladium items were added.


A new game feature is that characters can now be deleted from the select screen no matter the level they are.

New NPC's were added to Bloody Ice town.
Mercenary Shop - Get Epic and Unique Mercenary from this NPC.
Extra Skills Shop - Get the extra skills books that will make your character more powerful.
Updated the N Shop.
Dungeon Ranking will be cleared daily of the accounts that were banned for hacks.


Yekaterina VIP Membership and Premium Shop Sign where changed to fit in 2x1 slots in inventory.
Increased channel 1, 2 and 4 capacity.
And what is an update if we don't have some issues solved?

The bugged Siena's Bracelets that had no epic values will be replaced with Sealed ones.
For the server to be able to switch them please keep the bracelets in your character inventory.
Fixed a bug that was preventing the Angry Birds items to be removed from the characters.
Maga Eyagre and Ratzel of Reason and Wind mercenaries are now working.
Fixed other Mercenaries that were dropping with wrong options making them unavailable for registration.(They will be auto fixed to all players who has them in the character inventory.)
Fixed a bug on Senillinea Formular that was making it disappear from char inventory upon exiting a dungeon or entering war channel then reappear on relog.
This update is part of a longer plan of updates and game changes so expect more changes and cool new features

Patch 28.01.2017
- Increased the Potion of Honor reward accordingly:
- Lv.1 Min 100000 - Max 500000
- Lv.2 Min 600000 - Max 950000
- Lv.3 Min 1000000 - Max 2000000
- Removed Honor Requirement from all items till we review them and implement something the players agree with
- Changed the N shop items to not be account bound and adjusted the prices on some of the items that were wrong.
- The extra skill books can now be bought for a fair amount of Alz or WEXP
- Redeem requirements are now discounted in the following way:
- Redeems 1 to 99 will require you:
- 200 Level character
- 125 Redeem Coins
- 18,750,000 Alz
- Redeems 100 to 199 will require you:
- 200 Level character
- 250 Redeem Coins
- 37,500,000 Alz
- Redeems 200 to 299 will require you:
- 200 Level character
- 375 Redeem Coins
- 56,250,000 Alz
- Redeem 300 and above will require you:
- 200 Level character
- 500 Redeem Coins
- 75,000,000 Alz
- Redeems 1 to 99 will require you:
- Increased chances to get higher amount of eCoin rewards per redeem
- PaymentWall extra payment methods have been activated. It can take up to 24 hours before they are visible on the donation widget
- X has recently started to play as a normal player and noticed that it was very hard to dispose the Starter Gear and move to the next set.
- The problem was that the set effect from it + the base stats the other 4 parts give were close to Mithril ones
- This was causing a huge gap between the sets and so an unbalance between the classes, the players were either to weak or to strong.
- We adjusted the set effects to progressive but the value will be bigger when you take the whole 4 pieces stats + the set effect itself.
- Here are the new set effects values
- And here you can compare the Def / Def Rate / HP you get in total from a set effect and the actually set parts
- The Arcane Trace spawn were edited so the No Nation character can also access the map.
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