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Rising Force - Balance of Power (Part 1)

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Also dont start comparing WI or FA or FB vs WA in close PvP.
They should be compared Wa vs Fs, Fb vs Fa, Wi vs Bl.
Classes were created to be played with tactics and strategy, wich many the players dont understand (thats why i dont do TG), not with a "barbaric" 1v1 or 1v7 style.
People who compare defense difference between martialset and armorset probably don't know the difference between cloth and steel.
 
Marrial sets have almost double defense rate then armourset specialy to make mob hits to miss them more.
Armour has more defense so he can tank and resist all hits. Its as simple as that.
 
Question: So according to the TABLE - DEX is the only attribute that gives Attack Rate & Def Rate. (Lucky for BL & FB Class.) Enlighten me please. thnx
 
Does it seem fair to decrease the dmg for which we all worked hard? Actually i bought 2 pieces of defensive earrings of outrageous for many bilions and now i see they will give barely amp, what a trash...
 
Does it seem fair to decrease the dmg for which we all worked hard? Actually i bought 2 pieces of defensive earrings of outrageous for many bilions and now i see they will give barely amp, what a trash...
This changes were done because after a lot of testing we realized that the unbalance of power between the classes was mainly caused by the huge amount of AMP, CDI or CRI that this items could have in the slots.

Pretty sure they will be intact.
 
Ahh, so our eins frame sets will be trash, because they have 3 slots... While palla has only 1
Facepalm
picard-facepalm.jpg
 
Does it seem fair to decrease the dmg for which we all worked hard? Actually i bought 2 pieces of defensive earrings of outrageous for many bilions and now i see they will give barely amp, what a trash...
A lower amp value in slot was required and therefore it was done for the interest and balance of us all.
Did you even think of how much +attack you get from the new formula and weapon status increase? Or how much defense you get per total? Ofc not.
Also all mobs defenses were lowered abit (not because they were too high) but to compensate that -amp from accesory slots, so that PVE wont suffer major changes.
 
A lower amp value in slot was required and therefor it was done for the interest and balance of us all.
Did you even think of how much +attack you get from the new formula and weapon status increase? Or how much defense you get per total? Ofc not.
Also all mobs defenses were lowered abit (not because they were too high) but to compensate that -amp from accesory slots, so that PVE wont suffer major changes.

with new attribute points formula and mobs defenses reduced, we might see higher damage in PvE?
like 1000 points before were 300 magic attack on FA with the update it's 700 that's 400 more + lower defense = if am not mistaken, that should be more damage than you would get from that few amp reduced on accessories.
 
I will make it very simple and clear. There will be no more OP critical hits, like the ones where a critical trancender skill kills a player from 1 hit. But normal non-crit damage will have a HIGH increase.
That being said, dont compare "max damage per critical hit" vs pve, calculate your damage per second.
 
Talking about damage, when damage reached 70k~80k(i'm not sure), the damage came out does not show the exact value. Can this be fix?
 
We are already working on a fix, wanted to release it once with this update, but we encountered some issues and solving them takes more time then we anticipated.
 
Talking about damage, when damage reached 70k~80k(i'm not sure), the damage came out does not show the exact value. Can this be fix?
You can google the difference between a WORD and a DWORD on C++ and you will see why we cannot make the game show more damage then 65535. I also dont think that people will reach that damage anymore.
The game servers send the damage to the user client with WORD
 
If anybody values my opinion :D
You have no reason to worry about that change, damage is adjusted, not buffed and not nerfed. It applies to all characters, finally you'll have some differences between classes.
Just to clear up: only things that change in accessories are SLOTS in bikes, bracelets and epaulets. As for the armor difference - you get more def and defrate from eq but also from stats. Monster def will probably also change. That way EVERYONE will deal generally less dmg. Your effort in buying better equipment still pays off as usual - you deal more dmg than before.
General decrease in dmg dealt smoothens the game by a huge factor. Duels won't take 2 hits anymore. Dungeons will be longer (I'm not sure if more challenging). This will have an impact on economy because farming cores will take more time (maybe just a little more but overall you won't have such price spikes). Lengthening dungeons will also make party play more profitable than before.
There are no cons to this, that's how the game was supposed to be. Changes are well thought out, they will require a bit of tweaking but still - all your thoughts against the changes are based on wrong assumptions. In this case bigger numbers mean more unstability.

If you wanted to sum up this update into one word it would be SMOOTH.
Mikele (Rekin)
 
Does it seem fair to you for a FS to have the same def rate as a Blader or FB ?

Does it seem to you that I am asking for the values of those attributes to be the same as the other or those that NATURALLY possess it? The only point of raising such question is to VERIFY or CONFIRM whether IF there are some values (no matter how small it is & I thought that there might be some error or mistype in writing values in comparison to the old table below the new one - thus needing clarification) that can add up to attack & defense rate from INT & STR. As you can observe, the new table is clean with regards to points added other than DEX.
Thus, a simple CONFIRMATION is already enough and will suffice.
With your initial response, Yeah - WE GET IT, but there is no need to be rude though with such a follow up remarks.

Above all else, its an EXCELLENT UPDATE. WA will be a true WARRIOR, FS will be a true Force Shielder, FB will be FB, and so on. Hopefully, each class is in line with their innate power and be played TRUE to their name.
 
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Does it seem to you that I am asking for the values of those attributes to be the same as the other or those that NATURALLY possess it? The only point of raising such question is to VERIFY or CONFIRM whether if there are some values (no matter how small it is) that can add up to attack & defense rate from INT & STR. As you can observe, the table is clean with regards to points added other than DEX.
Thus, a simple CONFIRMATION is enough and will suffice. There is no need to be rude.
Dex is the only attribute, don't forget that there are other ways to gain rates. All combined should be sufficient. Characters that lack those stats, are intentionally made that way (it's not as bad as it seems, just try it).
 
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